User Preference Aware Multimedia Pricing Model using Game Theory and Prospect Theory for Wireless Communications

被引:0
作者
Ramamoorthy, Krishna Murthy Kattiyan [1 ]
机构
[1] San Diego State Univ, Dept Comp Sci, San Diego, CA 92182 USA
来源
34TH IEEE/ACM INTERNATIONAL CONFERENCE ON AUTOMATED SOFTWARE ENGINEERING (ASE 2019) | 2019年
基金
美国国家科学基金会;
关键词
Network Economics; Game Theory; Prospect Theory; Quality of Experience (QoE); Smart Multimedia Pricing;
D O I
10.1109/ASE.2019.00157
中图分类号
TP [自动化技术、计算机技术];
学科分类号
0812 ;
摘要
Providing user satisfaction is a major concern for on-demand multimedia service providers and Internet carriers in Wireless Communications. Traditionally, user satisfaction was measured objectively in terms of throughput and latency. Nowadays the user satisfaction is measured using subjective metrices such as Quality of Experience (QoE). Recently, Smart Media Pricing (SMP) was conceptualized to price the QoE rather than the binary data traffic in multimedia services. In this research, we have leveraged the SMP concept to chalk up a QoE-sensitive multimedia pricing framework to allot price, based on the user preference and multimedia quality achieved by the customer. We begin by defining the utility equations for the provider-carrier and the customer. Then we translate the profit maximizing interplay between the parties into a two-stage Stackelberg game. We model the user personal preference using Prelec weighting function which follows the postulates Prospect Theory (PT). An algorithm has been developed to implement the proposed pricing scheme and determine the Nash Equilibrium. Finally, the proposed smart pricing scheme was tested against the traditional pricing method and simulation results indicate a significant boost in the utility achieved by the mobile customers.
引用
收藏
页码:1265 / 1267
页数:3
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