Games people play: How video games improve probabilistic learning

被引:15
|
作者
Schenk, Sabrina [1 ]
Lech, Robert K. [1 ]
Suchan, Boris [1 ]
机构
[1] Ruhr Univ Bochum, Inst Cognit Neurosci, Dept Neuropsychol, Univ Str 150, D-44780 Bochum, Germany
关键词
Probabilistic categorization learning; Video games; Hippocampus; Enrichment of environment; MULTIPLE MEMORY-SYSTEMS; WEATHER PREDICTION TASK; ENVIRONMENTAL ENRICHMENT; NONDECLARATIVE MEMORY; BASAL GANGLIA; TEMPORAL-LOBE; HUMAN BRAIN; HIPPOCAMPUS; DISEASE; CORTEX;
D O I
10.1016/j.bbr.2017.08.027
中图分类号
B84 [心理学]; C [社会科学总论]; Q98 [人类学];
学科分类号
03 ; 0303 ; 030303 ; 04 ; 0402 ;
摘要
Recent research suggests that video game playing is associated with many cognitive benefits. However, little is known about the neural mechanisms mediating such effects, especially with regard to probabilistic categorization learning, which is a widely unexplored area in gaming research. Therefore, the present study aimed to investigate the neural correlates of probabilistic classification learning in video garners in comparison to non garners. Subjects were scanned in a 3 T magnetic resonance imaging (MRI) scanner while performing a modified version of the weather prediction task. Behavioral data yielded evidence for better categorization performance of video garners, particularly under conditions characterized by stronger uncertainty. Furthermore, a post-experimental questionnaire showed that video garners had acquired higher declarative knowledge about the card combinations and the related weather outcomes. Functional imaging data revealed for video garners stronger activation clusters in the hippocampus, the precuneus, the cingulate gyrus and the middle temporal gyrus as well as in occipital visual areas and in areas related to attentional processes. All these areas are connected with each other and represent critical nodes for semantic memory, visual imagery and cognitive control. Apart from this, and in line with previous studies, both groups showed activation in brain areas that are related to attention and executive functions as well as in the basal ganglia and in memory-associated regions of the medial temporal lobe. These results suggest that playing video games might enhance the usage of declarative knowledge as well as hippocampal involvement and enhances overall learning performance during probabilistic learning. In contrast to non-garners, video garners showed better categorization performance, independently of the uncertainty of the condition.
引用
收藏
页码:208 / 214
页数:7
相关论文
共 50 条
  • [21] How Violent Video Games Relate to Aggression
    Witthoeft, Jan
    Koglin, Ute
    Petermann, Franz
    ZEITSCHRIFT FUR PSYCHIATRIE PSYCHOLOGIE UND PSYCHOTHERAPIE, 2012, 60 (01): : 51 - 65
  • [22] Why and How to Define Educational Video Games?
    Cole, Caitlin
    Parada, Roberto H.
    Mackenzie, Erin
    GAMES AND CULTURE, 2024, 19 (08) : 981 - 999
  • [23] Play is a Serious Business: Play and Video Games from Gadamer's Perspective
    Karakus, Rahmi
    Akyaman, Serefraz
    BEYTULHIKME-AN INTERNATIONAL JOURNAL OF PHILOSOPHY, 2020, 10 (01): : 79 - 104
  • [24] Time, engagement and video games: How game design elements shape the temporalities of play in massively multiplayer online role-playing games
    Rapp, Amon
    INFORMATION SYSTEMS JOURNAL, 2022, 32 (01) : 5 - 32
  • [25] Does playing video games improve laparoscopic skills?
    Ou, Yanwen
    McGlone, Emma Rose
    Camm, Christian Fielder
    Khan, Omar A.
    INTERNATIONAL JOURNAL OF SURGERY, 2013, 11 (05) : 365 - 369
  • [26] The work of play: Marx and the video games industry in the United Kingdom
    Woodcock, Jamie
    JOURNAL OF GAMING AND VIRTUAL WORLDS, 2016, 8 (02) : 131 - 143
  • [27] Do action video games improve perception and cognition?
    Boot, Walter R.
    Blakely, Daniel P.
    Simons, Daniel J.
    FRONTIERS IN PSYCHOLOGY, 2011, 2
  • [28] Wean your child off video games: Using external rewards to undermine intrinsic motivation to play interesting video games
    Hong, Wei
    Jing, Yuanyuan
    Liu, Ru-De
    Ding, Yi
    Wang, Jia
    CURRENT PSYCHOLOGY, 2023, 42 (21) : 17746 - 17756
  • [29] Games-Nano-Bio-Info-Cogno:: How are video games connected to 21st century science and learning?
    Brazell, Jim
    GAMEON-NA 2006: 3RD INTERNATIONAL NORTH-AMERICAN CONFERENCE ON INTELLIGENT GAMES AND SIMULATION, 2007, : 5 - 20
  • [30] Wean your child off video games: Using external rewards to undermine intrinsic motivation to play interesting video games
    Wei Hong
    Yuanyuan Jing
    Ru-De Liu
    Yi Ding
    Jia Wang
    Current Psychology, 2023, 42 : 17746 - 17756