Cognitive Effects of Educational Software on Children's Learning

被引:0
作者
Fat, Silvia [1 ]
机构
[1] Univ Bucharest, Fac Psychol & Educ Sci, Bucharest, Romania
来源
PROCEEDINGS OF THE 10TH INTERNATIONAL CONFERENCE ON VIRTUAL LEARNING | 2015年
关键词
instructional design; active learning; educational software;
D O I
暂无
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
The article describes some of the instructional advantages of the software applications by reference to the most active learning principles. Active learning is known, in terms of applied teaching theory, as an explorative approach which allows the use of errors and progress phases in outcomes achieving. Digital learning allows an immersive experience through exploration of phenomena, relationships, changing parameters/entering variables in a continuous dynamic of reconstruction. As an example, the paper presents the results of an experimental research, measuring the cognitive impact of using software on children's competences. The study was conducted through identical assessment tests in initial, formative and final stages, applied on experimental and control groups. Study will sustain some evidences of the advantages of using software applications, in particular on the development of children's mathematical skills. However, learning success is conditioned by an optimal instructional design of software based on active learning principles: learning through trial and error, and constructivist learning.
引用
收藏
页码:82 / 87
页数:6
相关论文
共 50 条
[41]   Educational Software for the Field of Music [J].
Balan, Oana .
INFORMATION AND COMMUNICATION TECHNOLOGY IN MUSICAL FIELD, 2013, 4 (02) :43-47
[42]   Educational software: a contemporary medium [J].
Romero, Raul Hermenegildo ;
Proenza, C. Yolanda Cruz ;
Leyva, C. Luis Manuel .
LUZ, 2014, (02) :12-22
[43]   Problem-based learning. An experience on the inclusion of quality problems in Educational Software Engineering [J].
Rivero Pena, Yasnalla ;
Hechavarria Hernandez, Jesus Rafael ;
Leyva Vazquez, Maikel .
2018 WORLD ENGINEERING EDUCATION FORUM - GLOBAL ENGINEERING DEANS COUNCIL (WEEF-GEDC), 2018,
[44]   Applying cognitive theory of multimedia learning principles to augmented reality and its effects on cognitive load and learning outcomes [J].
Candido, Vito ;
Cattaneo, Alberto .
COMPUTERS IN HUMAN BEHAVIOR REPORTS, 2025, 18
[45]   Learning from screencast software tutorials: A comparison of cognitive load in dual and single-monitor learning environments [J].
Kueker, Doug ;
Moore, Joi .
JOURNAL OF COMPUTER ASSISTED LEARNING, 2024, 40 (01) :118-135
[46]   Learning Through Play: the Role of Learning and Engagement Theory in the Development of Educational Games for Intellectually Challenged Children [J].
Piki, Andriani ;
Markou, Markos ;
Vasiliou, Anna .
2016 9TH INTERNATIONAL CONFERENCE ON INTERACTIVE TECHNOLOGIES AND GAMES (ITAG), 2016, :1-6
[47]   EDUCATIONAL SOFTWARE IN ECONOMIC DIMENSION OF EDUCATION [J].
Pustiu, Georgeta .
ANYWHERE, ANYTIME - EDUCATION ON DEMAND, VOL I, 2011, :546-551
[48]   Lewis: an educational software based on philately [J].
Pantarotto, Marcella ;
Souza Tolentino, Pedro Henrique ;
Leite, Leticia Lopes .
2018 XIII LATIN AMERICAN CONFERENCE ON LEARNING TECHNOLOGIES (LACLO 2018), 2019, :422-429
[49]   WHAT ARE GOOD EXAMPLES OF EDUCATIONAL SOFTWARE? [J].
Sjoden, Bjorn .
12TH INTERNATIONAL TECHNOLOGY, EDUCATION AND DEVELOPMENT CONFERENCE (INTED), 2018, :7206-7210
[50]   Educational software for power system analysis [J].
Guney, Irfan ;
Kocyigit, Gokhan ;
Onat, Nevzat .
INTERNATIONAL JOURNAL OF ELECTRICAL ENGINEERING EDUCATION, 2014, 51 (02) :134-145