'To play or not to play': A cross-temporal investigation using hedonic and instrumental perspectives to explain user intentions to explore a technology

被引:103
作者
Magni, Massimo [2 ]
Taylor, M. Susan [3 ]
Venkatesh, Viswanath [1 ]
机构
[1] Univ Arkansas, Dept Informat Syst, Walton Coll Business, Fayetteville, AR 72701 USA
[2] Bocconi Univ, Dept Management, Inst Org & Informat Syst, I-20135 Milan, Italy
[3] Univ Maryland, Dept Management & Org, Robert H Smith Sch Business, College Pk, MD 20742 USA
关键词
Intention to explore; Time; User behavior; Hedonic and instrumental perspectives; OPTIMUM STIMULATION LEVEL; INFORMATION-TECHNOLOGY; ACCEPTANCE MODEL; INTRINSIC MOTIVATION; COGNITIVE ABSORPTION; COMPUTER-TECHNOLOGY; LONGITUDINAL DATA; PERCEIVED EASE; SYSTEM USAGE; ADOPTION;
D O I
10.1016/j.ijhcs.2010.03.004
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
The present research extends prior work on the relationship between users and technology by examining users' intention to explore a technology. Drawing on exploration and individual motivation theories, we developed and tested a model examining the effects of hedonic (i.e., personal innovativeness and cognitive absorption) and instrumental (i.e., performance expectancy and image enhancement) factors on individuals' intentions to explore a technology over time. Based on a study of 94 users exposed to a new technology, with measurements taken at two points in time, we found that both instrumental and hedonic factors affect individuals' intentions to explore, but their effects change over time such that as time goes by, the effect of personal innovativeness decreases and performance expectancy increases. In addition to our contributions and implications for research on technology acceptance, we present practical implications both for developers and managers, with a view toward helping the development and deployment of technologies that satisfy the evolution of users' needs over time. (C) 2010 Published by Elsevier Ltd.
引用
收藏
页码:572 / 588
页数:17
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