Miniature Haptics: Experiencing Haptic Feedback through Hand-based and Embodied Avatars

被引:8
作者
Wang, Bo-Xiang [1 ]
Wang, Yu-Wei [1 ]
Chen, Yen-Kai [1 ]
Tseng, Chun-Miao [1 ]
Hsu, Min-Chien [1 ]
Hsieh, Cheng An [1 ]
Lee, Hsin-Ying [1 ]
Chen, Mike Y. [1 ]
机构
[1] Natl Taiwan Univ, Taipei, Taiwan
来源
PROCEEDINGS OF THE 2020 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI'20) | 2020年
关键词
haptics; embodiment illusion; embodied avatar; Finger Walking; TOUCH;
D O I
10.1145/3313831.3376292
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We present Miniature Haptics, a new approach to providing realistic haptic experiences by applying miniaturized haptic feedback to hand-based, embodied avatars. By shrinking haptics to a much smaller scale, Miniature Haptics enables the exploration of new haptic experiences that are not practical to create at the full, human-body scale. Using Finger Walking in Place (FWIP) as an example avatar embodiment and control method, we first explored the feasibility of Miniature Haptics then conducted a human factors study to understand how people map their full-body skeletal model to their hands. To understand the user experience of Miniature Haptic, we developed a miniature football haptic display, and results from our user study show that Miniature Haptics significantly improved the realism and enjoyment of the experience and is preferred by users (p < 0.05). In addition, we present two miniature motion platforms supporting the haptic experiences of: 1) rapidly changing ground height for platform jumping games such as Super Mario Bros and 2) changing terrain slope. Overall, Miniature Haptics makes it possible to explore novel haptic experiences that have not been practical before.
引用
收藏
页数:8
相关论文
共 25 条
  • [1] Snake Charmer: Physically Enabling Virtual Objects
    Araujo, Bruno
    Jota, Ricardo
    Perumal, Varun
    Yao, Jia Xian
    Singh, Karan
    Wigdor, Daniel
    [J]. PROCEEDINGS OF THE TENTH ANNIVERSARY CONFERENCE ON TANGIBLE EMBEDDED AND EMBODIED INTERACTION (TEI16), 2016, : 218 - 226
  • [2] Rubber hands 'feel' touch that eyes see
    Botvinick, M
    Cohen, J
    [J]. NATURE, 1998, 391 (6669) : 756 - 756
  • [3] Fernando C., 2009, ACM SIGGRAPH ASIA 2009 Art Gallery Emerging Technologies: Adaptation, P79, DOI DOI 10.1145/1665137.1665198
  • [4] Unreal Interactive Puppet Game Development Using Leap Motion
    Huang, An-Pin
    Huang, Fay
    Jhu, Jing-Siang
    [J]. 2ND INTERNATIONAL CONFERENCE ON MACHINE VISION AND INFORMATION TECHNOLOGY (CMVIT 2018), 2018, 1004
  • [5] Insko Brent Edward, 2001, PhD thesis
  • [6] KACZMAREK KA, 1994, PROCEEDINGS OF THE 16TH ANNUAL INTERNATIONAL CONFERENCE OF THE IEEE ENGINEERING IN MEDICINE AND BIOLOGY SOCIETY - ENGINEERING ADVANCES: NEW OPPORTUNITIES FOR BIOMEDICAL ENGINEERS, PTS 1&2, P940, DOI 10.1109/IEMBS.1994.415223
  • [7] SmartTouch: Electric skin to touch the untouchable
    Kajimoto, H
    Kawakami, N
    Tachi, S
    Inami, M
    [J]. IEEE COMPUTER GRAPHICS AND APPLICATIONS, 2004, 24 (01) : 36 - 43
  • [8] Kim JS, 2008, LECT NOTES COMPUT SC, V5166, P58
  • [9] iPhone/iPod Touch as Input Devices for Navigation in Immersive Virtual Environments
    Kim, Ji-Sun
    Gracanin, Denis
    Matkovic, Kresimir
    Quek, Francis
    [J]. IEEE VIRTUAL REALITY 2009, PROCEEDINGS, 2009, : 261 - +
  • [10] LEite Luis, 2017, Proceedings of the ACM on Human-Computer Interaction, V1, DOI 10.1145/3095804