Core attributes of interactive computer games and adaptive use for edutainment

被引:0
|
作者
Khine, Myint Swe [1 ]
Bin Suja'ee, Mohamad Shalleh [1 ]
机构
[1] Emirates Coll Adv Educ, Al Ain, U Arab Emirates
来源
TRANSACTIONS ON EDUTAINMENT I | 2008年 / 5080卷
关键词
computer games; edutainment; learning; design; gameplay;
D O I
暂无
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Playing computer games is a routine activity of children today. They play different genres of games in different settings and on varying platforms. In recent years educators beginning to take interest in this phenomena and explore the characteristics of the computer games that allure children of all ages. Many have agreed that interactive computer games enhance concentration, promote critical thinking, increase motivation and encourage socialisation. This paper examines the core attributes of some of the interactive computer games and suggests how these attributes can be adapted in the lessons as edutainment that can captivate and delight the students in day-to-day teaching in the classrooms.
引用
收藏
页码:191 / 205
页数:15
相关论文
共 35 条
  • [1] From Edutainment to Serious Games: A Change in the Use of Game Characteristics
    Charsky, Dennis
    GAMES AND CULTURE, 2010, 5 (02) : 177 - 198
  • [2] An adaptive edutainment system for learning computer operating principles
    Cha, Min Kyeong
    Yeon Mun, Ju
    Kim, Seong Baeg
    International Journal of Multimedia and Ubiquitous Engineering, 2014, 9 (12): : 281 - 292
  • [3] Mobile Edutainment with Interactive Augmented Reality using Adaptive Marker Tracking
    Lai, Chi-Lam
    Wang, Cho-Li
    PROCEEDINGS OF THE 2012 IEEE 18TH INTERNATIONAL CONFERENCE ON PARALLEL AND DISTRIBUTED SYSTEMS (ICPADS 2012), 2012, : 124 - 131
  • [4] Analysis of Child Computer Interaction in Edutainment and Simulation Games Application on Android Platform in Indonesia
    Wirawan, Setia
    Muhammad, Faris Fajar
    Saifudin, Lutfi Dwi
    Ibrahim, Mustafa
    Agushinta, Dewi R.
    INTERNATIONAL JOURNAL OF ADVANCED COMPUTER SCIENCE AND APPLICATIONS, 2013, 4 (07) : 174 - 178
  • [5] Visual narratives and audience engagement: edutainment interactive strategies with computer vision and natural language processing
    Hao, Xinyue
    Manikandan, Sijo Valayakkad
    Demir, Emrah
    Eyers, Daniel
    JOURNAL OF RESEARCH IN INTERACTIVE MARKETING, 2025,
  • [6] The potential of interactive digital storytelling for the creation of educational computer games
    Weiss, Sebastian A.
    Mueller, Wolfgang
    TECHNOLOGIES FOR E-LEARNING AND DIGITAL ENTERTAINMENT, PROCEEDINGS, 2008, 5093 : 475 - 486
  • [7] Automatic generation of adaptive, educational and multimedia computer games
    Mária Bieliková
    Marko Divéky
    Peter Jurnečka
    Rudolf Kajan
    L’uboš Omelina
    Signal, Image and Video Processing, 2008, 2 : 371 - 384
  • [8] Automatic generation of adaptive, educational and multimedia computer games
    Bielikova, Maria
    Diveky, Marko
    Jurnecka, Peter
    Kajan, Rudolf
    Omelina, L'ubos
    SIGNAL IMAGE AND VIDEO PROCESSING, 2008, 2 (04) : 371 - 384
  • [9] Generating Educational Interactive Stories in Computer Role-Playing Games
    Diveky, Marko
    Bielikova, Maria
    LEARNING IN THE SYNERGY OF MULTIPLE DISCIPLINES, PROCEEDINGS, 2009, 5794 : 492 - 506
  • [10] Interactive Motion Recovery of Chinese Kung-fu for Computer Games
    Yi, Haisheng
    2013 INTERNATIONAL CONFERENCE ON COMPUTER SCIENCES AND APPLICATIONS (CSA), 2013, : 402 - 405