Illusion-enhanced Virtual Reality Exercise for Neck Pain A Replicated Single Case Series

被引:21
作者
Harvie, Daniel S. [1 ,2 ,3 ]
Smith, Ross T. [3 ]
Moseley, G. Lorimer [4 ,5 ]
Meulders, Ann [7 ,9 ]
Michiels, Bart [8 ]
Sterling, Michele [6 ]
机构
[1] Griffith Univ, Menzies Hlth Inst QLD, Hopkins Ctr, Gold Coast, Australia
[2] Griffith Univ, Sch Allied Hlth Sci, Gold Coast, Australia
[3] Univ South Australia, Wearable Comp Lab, Adelaide, SA, Australia
[4] Univ South Australia, IIMPACT Hlth, Adelaide, SA, Australia
[5] Neurosci Res Australia, Randwick, NSW, Australia
[6] Univ Queensland, Recover Injury Res Ctr, NHMRC CRE Recovery Following Rd Traff Injury, Brisbane, Qld, Australia
[7] Katholieke Univ Leuven, Res Grp Hlth Psychol, Leuven, Belgium
[8] Katholieke Univ Leuven, Methodol Educ Sci Res Grp, Leuven, Belgium
[9] Maastricht Univ, Expt Hlth Psychol, Maastricht, Netherlands
基金
英国医学研究理事会;
关键词
chronic pain; neck pain; persistent pain; virtual reality; illusion; cortical representation; cortical reorganization; brain training; whiplash-associated disorder; exercise therapy; MIRROR VISUAL FEEDBACK; GRADED MOTOR IMAGERY; OF-THE-ART; BACK-PAIN; NONCONSCIOUS ACTIVATION; PSYCHOMETRIC PROPERTIES; TREATMENT MODALITIES; HAND LOCALIZATION; DISABILITY-INDEX; MOVEMENT;
D O I
10.1097/AJP.0000000000000780
中图分类号
R614 [麻醉学];
学科分类号
100217 ;
摘要
Objectives: Body illusions have shown promise in treating some chronic pain conditions. We hypothesized that neck exercises performed in virtual reality (VR) with visual feedback of rotation amplified would reduce persistent neck pain. Methods: In a multiple-baseline replicated single case series, 8 blinded individuals with persistent neck pain completed a 4-phase intervention (initial n=12, 4 dropouts): (1) "baseline"; (2) "VR" during which participants performed rotation exercises in VR with no manipulation of visual feedback; (3) "VR enhanced" during which identical exercises were performed but visual feedback overstated the range of motion being performed; (4) "follow-up." Primary outcomes were twice-daily measures of pain-free range of motion and pain intensity. During the baseline and follow-up phases, measures were taken but no intervention took place. Results: No differences in primary outcomes were found between VR and baseline, VR enhanced and VR, or VR enhanced and follow-up. Discussion: Our hypothesis, that neck exercises performed in VR with visual feedback of rotation amplified, would reduce persistent neck pain was not supported. Possible explanations and future directions are discussed.
引用
收藏
页码:101 / 109
页数:9
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