Exploring an Immersive User Interface in Virtual Reality Storytelling

被引:2
作者
Seo, Gapyuel [1 ]
机构
[1] Hongik Univ, Sejong 30016, South Korea
来源
HCI INTERNATIONAL 2021 - LATE BREAKING POSTERS, HCII 2021, PT I | 2021年 / 1498卷
基金
新加坡国家研究基金会;
关键词
Virtual reality; Affordance; Diegetic UI;
D O I
10.1007/978-3-030-90176-9_50
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Virtual reality provides a highly immersive experience as the player's actions interact with the virtual world in real time, and feedback is immediately reflected. We explored a device that could enhance immersion by inducing a natural interaction between the player and the virtual world through VR storytelling. In this study, we mainly concentrated on utilizing affordance in the diegetic UI, which constitutes the virtual world, to increase immersion by inducing natural interaction for the player. To use affordance in VR storytelling, we classified physical affordance, cognitive affordance, sensory affordance, and functional affordance as roles that support diegetic UI. We suggest cognitive affordance and physical affordance to recognize and execute the need for interaction necessary to progress the story. We also suggest sensory affordance and functional affordance to detect the target smoothly and help the player's intentional sequence of actions from a functional point of view. Finally, we suggest that the player's immersion can be improved by supporting affordances so that the story can progress through the diegetic UI and natural interaction with the player.
引用
收藏
页码:385 / 389
页数:5
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