A game-theory analysis of charging stations selection by EV drivers

被引:19
作者
Malandrino, Francesco [1 ]
Casetti, Claudio [1 ]
Chiasserini, Carla-Fabiana [1 ]
Reineri, Massimo [1 ]
机构
[1] Politecn Torino, Turin, Italy
关键词
Game theory; Electric vehicles; Vehicular networks;
D O I
10.1016/j.peva.2014.11.001
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
We address the problem of Electric Vehicle (EV) drivers' assistance through Intelligent Transportation System (ITS). Drivers of EVs that are low in battery may ask a navigation service for advice on which charging station to use and which route to take. A rational driver will follow the received advice, provided there is no better choice i.e., in game-theory terms, if such advice corresponds to a Nash-equilibrium strategy. Thus, we model the problem as a game: first we propose a congestion game, then a game with congestion-averse utilities, both admitting at least one pure-strategy Nash equilibrium. The former represents a practical scenario with a high level of realism, although at a high computational price. The latter neglects some features of the real-world scenario but it exhibits very low complexity, and is shown to provide results that, on average, differ by 16% from those obtained with the former approach. Furthermore, when drivers value the trip time most, the average per-EV performance yielded by the Nash equilibria and the one attained by solving a centralized optimization problem that minimizes the EV trip time differ by 15% at most. This is an important result, as minimizing this quantity implies reduced road traffic congestion and energy consumption, as well as higher user satisfaction. (C) 2014 Elsevier B.V. All rights reserved.
引用
收藏
页码:16 / 31
页数:16
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