Broadcasting on meshes with wormhole routing

被引:39
作者
Barnett, M
Payne, DG
VandeGeijn, RA
Watts, J
机构
[1] INTEL CORP,SUPERCOMP SYST DIV,BEAVERTON,OR 97006
[2] UNIV TEXAS,DEPT COMP SCI,AUSTIN,TX 78712
[3] CALTECH,SCALABLE CONCURRENT PROGRAMMING LAB,PASADENA,CA 91125
关键词
D O I
10.1006/jpdc.1996.0074
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
We address the problem of broadcasting on two-dimensional mesh architectures with an arbitrary (non-power-of-two) number of nodes in each dimension, It is assumed that such mesh architectures employ cut-through or wormhole routing, The primary focus is on avoiding network conflicts in the various proposed algorithms, We give algorithms for performing a conflict-free minimum-spanning tree broadcast, a pipelined algorithm that is similar to Ho and Johnsson's EDST algorithm for hypercubes, and a novel scatter-collect approach that is a natural choice for communication libraries due to its simplicity. Results obtained on the Intel Paragon system are included. (C) 1996 Academic Press, Inc.
引用
收藏
页码:111 / 122
页数:12
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