GPU based real-time quadrature transform method for 3-D surface measurement and visualization

被引:12
|
作者
Espinosa-Romero, Arturo [1 ]
Legarda-Saenz, Ricardo [1 ]
机构
[1] Univ Autonoma Yuctan, Fac Matemat, Merida 97110, Yucatan, Mexico
来源
OPTICS EXPRESS | 2011年 / 19卷 / 13期
关键词
D O I
10.1364/OE.19.012125
中图分类号
O43 [光学];
学科分类号
070207 ; 0803 ;
摘要
In this article, we propose a massively parallel, real-time algorithm for the estimation of the dynamic phase map of a vibrating object. The algorithm implements a Fourier-based quadrature transform and temporal phase unwrapping technique. CUDA, a graphic processing unit programming architecture was used to implement the algorithm. It was tested on a fringe pattern sequence using three devices with different capabilities, achieving a processing rate greater than 1600 frames per second (fps). (C) 2011 Optical Society of America
引用
收藏
页码:12125 / 12130
页数:6
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