The relationship between videogame micro-transactions and problem gaming and gambling: A systematic review

被引:33
作者
Gibson, Erin [1 ]
Griffiths, Mark D. [2 ]
Calado, Filipa [2 ]
Harris, Andrew [2 ]
机构
[1] Nottingham Trent Univ, Dept Psychol, 50 Shakespeare St, Nottingham NG1 4FQ, England
[2] Nottingham Trent Univ, Dept Psychol, Int Gaming Res Unit, 50 Shakespeare St, Nottingham NG1 4FQ, England
关键词
Micro-transactions; Videogames; Problematic gaming; Problem gambling; Systematic review; LOOT BOXES; ADDICTION; GAMES; RESPONSIBILITY; CONVERGENCE; VALIDATION;
D O I
10.1016/j.chb.2022.107219
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Background: Micro-transactions are an increasingly popular form of monetisation for videogame companies. The similarities between specific micro-transaction types and forms of gambling have been identified in literature. However, the relationship between all forms of micro-transaction and both problem gaming and gambling is currently unclear. Purpose: The present review assessed the outcomes of studies investigating the relationship between videogame micro-transactions, problem gaming, and problem gambling. Method: A systematic review was conducted searching for relevant literature since 2010. Four databases were searched. These were PsycINFO, Web of Science, Scopus, and Pubmed. Results: A total of 19 cross-sectional studies met the inclusion criteria and were categorised into three groups, (i) loot boxes, problem gaming and gambling, (ii) pay-to-win micro-transactions, problem gaming and gambling, and (iii) multiple micro-transaction types, problem gaming and gambling. Links between loot boxes and problem gambling were identified. The reviewed studies also indicated demographic differences in micro-transaction preference. Frequency of payment for micro-transactions was suggested as a key factor in the relationship between micro-transactions, problem gaming and problem gambling. Conclusion: Further research is necessary to provide further evidence for and to understand the causality of these relationships. It is recommended that purchasing loot boxes is classified as a form of gambling and that frequency of micro-transaction purchase is regulated in videogames.
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页数:16
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