Effects of Different Types of Virtual Reality Display on Presence and Learning in a Safety Training Scenario

被引:313
作者
Buttussi, Fabio [1 ]
Chittaro, Luca [1 ]
机构
[1] Univ Udine, Dept Math Comp Sci & Phys, Human Comp Interact Lab, I-33100 Udine, Italy
关键词
Virtual reality; displays; fidelity; training; user study; aviation; safety; 3D NAVIGATION; VR SYSTEM; DESK-TOP; IMMERSION; ENVIRONMENTS; GAMES; VISUALIZATION; PLATFORMS; FIDELITY; MEMORY;
D O I
10.1109/TVCG.2017.2653117
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The increasing availability of head-mounted displays (HMDs) for home use motivates the study of the possible effects that adopting this new hardware might have on users. Moreover, while the impact of display type has been studied for different kinds of tasks, it has been scarcely explored in procedural training. Our study considered three different types of displays used by participants for training in aviation safety procedures with a serious game. The three displays were respectively representative of: (i) desktop VR (a standard desktop monitor), (ii) many setups for immersive VR used in the literature (an HMD with narrow field of view and a 3-DOF tracker), and (iii) new setups for immersive home VR (an HMD with wide field of view and 6-DOF tracker). We assessed effects on knowledge gain, and different self-reported measures (self-efficacy, engagement, presence). Unlike previous studies of display type that measured effects only immediately after the VR experience, we considered also a longer time span (2 weeks). Results indicated that the display type played a significant role in engagement and presence. The training benefits (increased knowledge and selfefficacy) were instead obtained, and maintained at two weeks, regardless of the display used. The paper discusses the implications of these results.
引用
收藏
页码:1063 / 1076
页数:14
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