Quantifying Effects of Exposure to the Third and First-Person Perspectives in Virtual-Reality-Based Training

被引:44
作者
Salamin, Patrick [1 ]
Tadi, Tej [2 ]
Blanke, Olaf [2 ]
Vexo, Frederic [1 ]
Thalmann, Daniel [1 ]
机构
[1] Ecole Polytech Fed Lausanne, EPFL IC ISIM VRLab, VRLab, Stn 14, CH-1015 Lausanne, Switzerland
[2] Ecole Polytech Fed Lausanne, EPFL BMI LNCO SV2805, LNCO BMI, Stn 19, CH-1015 Lausanne, Switzerland
来源
IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES | 2010年 / 3卷 / 03期
关键词
3PP; 1PP; training; virtual reality; presence; gaming; DISTANCE PERCEPTION; VIEWING CONDITIONS; STEREO;
D O I
10.1109/TLT.2010.13
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
In the recent years, usage of the third-person perspective (3PP) in virtual training methods has become increasingly viable and despite the growing interest in virtual reality and graphics underlying third-person perspective usage, not many studies have systematically looked at the dynamics and differences between the third and first-person perspectives (1PPs). The current study was designed to quantify the differences between the effects induced by training participants to the third-person and first-person perspectives in a ball catching task. Our results show that for a certain trajectory of the stimulus, the performance of the participants post3PP training is similar to their performance postnormal perspective training. Performance post1PP training varies significantly from both 3PP and the normal perspective.
引用
收藏
页码:272 / 276
页数:5
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