FULLY IMMERSIVE VIRTUAL REALITY IN LOGISTICS MODELLING AND SIMULATION EDUCATION

被引:0
作者
Ogrizovic, Dario [1 ]
Hadzic, Ana Peric [1 ]
Jardas, Mladen [1 ]
机构
[1] Univ Rijeka, Fac Maritime Studies, Studentska 2, Rijeka 51000, Croatia
来源
PROMET-TRAFFIC & TRANSPORTATION | 2021年 / 33卷 / 06期
关键词
virtual reality; modelling; simulation; education; logistics; immersive VR; VISUALIZATION; 2D;
D O I
暂无
中图分类号
U [交通运输];
学科分类号
08 ; 0823 ;
摘要
With the increasing development and popularisation of information and communication technology, new challenges are posed to higher education in the modernisation of teaching in order to make education and training of students as effective as possible. It is therefore very important to develop and experiment with appropriate development tools, explore their benefits and effectiveness, and integrate them into existing learning strategies. The emergence of a computer-generated digital environment that can be directly experienced, actions that can determine what is happening in it, growth of technological characteristics, and decline in prices of virtual reality hardware leads to a situation that cannot be ignored. This paper investigated users' perceptions on the potential use of fully immersive virtual reality head-mounted displays in a discrete-event simulation of logistics processes. The dynamic nature of virtual environments requires active participation which causes greater engagement, motivation, and interest aided by interaction and challenges.
引用
收藏
页码:799 / 806
页数:8
相关论文
共 33 条
[1]   A comparative evaluation of the effectiveness of virtual reality, 3D visualization and 2D visual interactive simulation: an exploratory meta-analysis [J].
Akpan, Ikpe Justice ;
Shanker, Murali .
SIMULATION-TRANSACTIONS OF THE SOCIETY FOR MODELING AND SIMULATION INTERNATIONAL, 2019, 95 (02) :145-170
[2]   Users' perceptions of the relative costs and benefits of 2D and 3D visual displays in discrete-event simulation [J].
Akpan, Ikpe Justice ;
Brooks, Roger J. .
SIMULATION-TRANSACTIONS OF THE SOCIETY FOR MODELING AND SIMULATION INTERNATIONAL, 2012, 88 (04) :464-480
[3]   Modern Virtual Reality Headsets [J].
Angelov, Vladislav ;
Petkov, Emiliyan ;
Shipkovenski, Georgi ;
Kalushkov, Teodor .
2ND INTERNATIONAL CONGRESS ON HUMAN-COMPUTER INTERACTION, OPTIMIZATION AND ROBOTIC APPLICATIONS (HORA 2020), 2020, :520-524
[4]  
Arrighi G., 2021, Digit. Appl. Archaeol. Cult. Herit, V21, pe00176, DOI [10.1016/j.daach.2021.e00176, DOI 10.1016/J.DAACH.2021.E00176]
[5]  
Bagheri R., 2016, UC DAVIS BUSINESS LA, V17, P17
[6]  
Baker J.D., 2013, Online instruments, data collection, and electronic measurements: Organizational advancements, P328, DOI [DOI 10.4018/978-1-4666-2172-5.CH019, 10.4018/978-1-4666-2172-5.ch019]
[7]  
Beaverstock M., 2017, Applied Simulation: Modeling and Analysis Using FlexSim
[8]  
Bellalouna Fahmi, 2020, Procedia CIRP, V93, P262, DOI 10.1016/j.procir.2020.03.008
[9]   Virtual Reality and Simulation in Neurosurgical Training [J].
Bernardo, Antonio .
WORLD NEUROSURGERY, 2017, 106 :1015-1029
[10]   THE CAVE - AUDIO-VISUAL EXPERIENCE AUTOMATIC VIRTUAL ENVIRONMENT [J].
CRUZNEIRA, C ;
SANDIN, DJ ;
DEFANTI, TA ;
KENYON, RV ;
HART, JC .
COMMUNICATIONS OF THE ACM, 1992, 35 (06) :64-72