USER EXPERIENCE OF DIGITAL DIORAMAS FOR INTERACTIVE WHITEBOARD

被引:0
作者
Standoli, Carlo Emilio [1 ]
Costa, Fiammetta [1 ]
Mazzola, Alessandra [1 ]
Muschiato, Sabrina [1 ]
Zambarbieri, Daniela [2 ]
机构
[1] Politecn Milan, Dipartimento Design, Via G Durando 38-A, I-20158 Milan, MI, Italy
[2] Univ Pavia, Dipartimento Ingn Ind & Informaz, I-27100 Pavia, PV, Italy
来源
PROCEEDINGS OF THE INTERNATIONAL CONFERENCES ON INTERFACES AND HUMAN COMPUTER INTERACTION 2015, GAME AND ENTERTAINMENT TECHNOLOGIES 2015 AND COMPUTER GRAPHICS, VISUALIZATION, COMPUTER VISION AND IMAGE PROCESSING 2015 | 2015年
关键词
User interface; eye tracking; behavior observation; usability; interactive whiteboard;
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
This paper presents the methods and procedures applied to evaluate a Digital Diorama: a multimedia product for Interactive Whiteboards, designed to support science teaching in primary schools and specifically regarding environmental issues. The study is part of a wider interdisciplinary research conducted through the collaboration between Academia (Politecnico di Milano, Dipartimento di Design; Universita degli Studi di Milano-Bicocca, Dipartimento di Scienze Umane per la Formazione; Universita di Roma Tor Vergata, Dipartimento di Scienze e Tecnologie della Formazione), primary schools and other public institutions for scientific knowledge diffusion. Its overall purpose is to investigate whether Digital Dioramas, used with Interactive Whiteboard Technology, can improve the teaching of some fundamental aspects of biology (with special reference to the ecology), geography, and other scientific content. The applied method is innovative as it combines qualitative behavior observation with eye tracking methodology, which represents a quantitative and objective evaluation tool. Preliminary experimental results seem to indicate that the fruition of Digital Diorama is fairly easy and it stimulates the interaction among kids and their curiosity through emotional and cognitive captivation. Furthermore, Digital Diorama can support teachers in their classroom activities, even more than the typical tools of formal learning such as readers.
引用
收藏
页码:75 / 83
页数:9
相关论文
共 16 条
[1]  
Andreoni G., 2010, P SUST DES NOW BANG, P1184
[2]  
[Anonymous], ED PSYCHOL
[3]  
Avvisati F., 2013, REV ITALIAN STRATEGY
[4]  
Bury K.F., 1984, P IFIP INTERACT 84 I
[5]  
Gambini A., 2008, ATT 6 C NAZ COMM SCI, P153
[6]  
Hanna L., 1999, The Design of Children Technologies, P4
[7]   Eye movements in natural behavior [J].
Hayhoe, M ;
Ballard, D .
TRENDS IN COGNITIVE SCIENCES, 2005, 9 (04) :188-194
[8]  
Narumi Takuji, 2011, Virtual and Mixed Reality - New Trends. Proceedings International Conference, Virtual and Mixed Reality 2011. Held as Part of HCI International 2011, P76, DOI 10.1007/978-3-642-22021-0_10
[9]   Children in the information technology design process: A review of theories and their applications [J].
Nesset, V ;
Large, A .
LIBRARY & INFORMATION SCIENCE RESEARCH, 2004, 26 (02) :140-161
[10]  
NIELSEN J, 1993, HUMAN FACTORS IN COMPUTING SYSTEMS, P206