Impacts of behavioral engagement and self-monitoring on the development of mental models through serious games: Inferences from in-game measures

被引:15
作者
Riemer, Valentin [1 ]
Schrader, Claudia [1 ]
机构
[1] Univ Ulm, Inst Psychol & Educ, D-89069 Ulm, Germany
关键词
Serious games; Mental model assessment; Knowledge structures; Complex skill acquisition; Gameplay engagement; Self-monitoring; KNOWLEDGE STRUCTURES; PERFORMANCE; ACQUISITION; ENVIRONMENT; STRATEGIES; EMOTIONS; OUTCOMES; STUDENT; UTILITY; PLAY;
D O I
10.1016/j.chb.2016.06.057
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
The present study investigated the potential of serious games for the acquisition of complex cognitive skills by assessing learners' mental model development, operationalized as an increase in Mental Model Accuracy (MMA). Furthermore, we assessed behavioral engagement and self-monitoring as two specific engagement types within the gameplay process and analyzed their impact on mental model development. German undergraduate students (N = 97) played a serious game developed to foster practical money skills. We obtained pre- and post-gaming measures of MMA to analyze the development of mental models by applying a structural assessment method. Unobtrusive measures of behavioral engagement and self-monitoring were obtained by computerized collection of participants' in-game activities. Although we did not find a significant increase in overall MMA through playing, the degree of self-monitoring had a significant and positive effect on post-gaming MMA, even beyond the effect of initial MMA. Behavioral engagement had no impact on mental model development; however, it was positively related to self-monitoring behavior. The results are discussed in light of findings from research on self-regulated learning and controversial notions regarding the effect of behavioral engagement in serious games. In addition to insights into gameplay processes that affect mental model development through serious games, the present study also has practical implications in stressing the importance for game designers to provide learners with the opportunity to engage in self-monitoring behavior while playing a serious game. (C) 2016 Elsevier Ltd. All rights reserved.
引用
收藏
页码:264 / 273
页数:10
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