Mechanism calibration is an important and nontrivial task in robotics. Advances in sensor technology make affordable but increasingly accurate devices such as cameras and tactile sensors available, making it possible to perform automated self-contained calibration relying on redundant information in these sensory streams. In this letter, we use a simulated iCub humanoid robot with a stereo camera system and end-effector contact emulation to quantitatively compare the performance of kinematic calibration by employing different combinations of intersecting kinematic chains-either through self-observation or self-touch. The parameters varied were as follows: first, type and number of intersecting kinematic chains used for calibration, second, parameters and chains subject to optimization, third, amount of initial perturbation of kinematic parameters, fourth, number of poses/configurations used for optimization, and fifth, amount of measurement noise in end-effector positions/cameras. The main findings are as follows: 1) calibrating parameters of a single chain (e.g., one arm) by employing multiple kinematic chains ("self-observation" and "self-touch") is superior in terms of optimization results as well as observability; 2) when using multichain calibration, fewer poses suffice to get similar performance compared to when, for example, only observation from a single camera is used; 3) parameters of all chains (here 86 DH parameters) can be subject to calibration simultaneously and with 50 (100) poses, end-effector error of around 2 (1) mm can be achieved; and 4) adding noise to a sensory modality degrades performance of all calibrations employing the chains relying on this information.