Leveraging virtual reality for vestibular testing: Clinical outcomes from tests of dynamic visual acuity

被引:4
作者
Holford, Kenneth C. [1 ]
Jagodinsky, Adam E. [1 ]
Saripalle, Rishi [2 ]
McAllister, Poonam [3 ]
机构
[1] Illinois State Univ, Sch Kinesiol & Recreat, 151D McCormick Hall,Campus Box 5120, Normal, IL 61790 USA
[2] Illinois State Univ, Sch Informat Technol, Normal, IL 61790 USA
[3] Cent Illinois Inst Balance, Normal, IL USA
来源
JOURNAL OF VESTIBULAR RESEARCH-EQUILIBRIUM & ORIENTATION | 2022年 / 32卷 / 01期
关键词
Vestibular testing; dynamic visual acuity; virtual reality; DYSFUNCTION; PREVALENCE; WALKING; BALANCE; STROKE; IMPACT; AGE;
D O I
10.3233/VES-200782
中图分类号
Q189 [神经科学];
学科分类号
071006 ;
摘要
BACKGROUND: Virtual reality (VR) use as a platform for vestibular rehabilitation is widespread. However, the utility of VR based vestibular assessments remains unknown. OBJECTIVE: To compare dynamic visual acuity (DVA) scores, perceived balance, and perceived dizziness when using traditional versus VR environments for DVA testing among healthy individuals. METHODS: DVA testing occurred for both a traditional clinical protocol and in a VR variant. Horizontal, vertical, and no head motion conditions were conducted for both clinical and VR test protocols. DVA scores, balance ratings, and dizziness ratings were obtained per condition. Two-way ANOVAs with repeated measures were used to assess differences in DVA scores, balance, and dizziness ratings. RESULTS: No differences in DVA results, balance or dizziness ratings were observed when comparing traditional clinical protocol versus the VR variant. Differences across head motion conditions were observed, with no motion trials exhibiting significantly higher DVA scores and perceived balance, and lower perceived dizziness compared to vertical and horizontal head motion. Vertical head motion exhibited this same trend compared to horizontal. CONCLUSION: DVA testing conducted in VR demonstrated clinical utility for each measure. Effects of head motion were similar across test variants, indicating DVA testing in VR produces similar effects on vestibular function than traditional clinical testing. Additional research should be conducted to assess the feasibility of VR assessment in individuals with vestibular disorder.
引用
收藏
页码:15 / 20
页数:6
相关论文
共 20 条
[11]   A virtual reality head stability test for patients with vestibular dysfunction [J].
Lubetzky, Anat, V ;
Hujsak, Bryan D. .
JOURNAL OF VESTIBULAR RESEARCH-EQUILIBRIUM & ORIENTATION, 2018, 28 (5-6) :393-400
[12]   Motion sickness susceptibility in healthy subjects and vestibular patients: Effects of gender, age and trait-anxiety [J].
Paillard, A. C. ;
Quarck, G. ;
Paolino, F. ;
Denise, P. ;
Paolino, M. ;
Golding, J. F. ;
Ghulyan-Bedikian, V. .
JOURNAL OF VESTIBULAR RESEARCH-EQUILIBRIUM & ORIENTATION, 2013, 23 (4-5) :203-210
[13]   The effect of viewing a virtual environment through a head-mounted display on balance [J].
Robert, Maxime T. ;
Ballaz, Laurent ;
Lemay, Martin .
GAIT & POSTURE, 2016, 48 :261-266
[14]   Comparison of horizontal and vertical dynamic visual acuity in patients with vestibular dysfunction and nonvestibular dizziness [J].
Roberts, Richard A. ;
Gans, Richard E. .
JOURNAL OF THE AMERICAN ACADEMY OF AUDIOLOGY, 2007, 18 (03) :236-244
[15]   Computerized dynamic visual acuity with volitional head movement in patients with vestibular dysfunction [J].
Roberts, Richard A. ;
Gans, Richard E. ;
Johnson, Erika L. ;
Hnath Chisolm, Theresa .
ANNALS OF OTOLOGY RHINOLOGY AND LARYNGOLOGY, 2006, 115 (09) :658-666
[16]   Vertical dynamic visual acuity in normal subjects and patients with vestibular hypofunction [J].
Schubert, MC ;
Herdman, SJ ;
Tusa, RJ .
OTOLOGY & NEUROTOLOGY, 2002, 23 (03) :372-377
[17]   Virtual Reality Based System for Investigation of Peripheral Vestibular Function [J].
Stanaitis, S. ;
Marozas, M. ;
Sileikaite, M. ;
Liutkeviciene, R. ;
Ulozas, V. ;
Marozas, V. ;
Uloziene, I. .
XIV MEDITERRANEAN CONFERENCE ON MEDICAL AND BIOLOGICAL ENGINEERING AND COMPUTING 2016, 2016, 57 :110-113
[18]   Change of equilibrium under the influence of VR experience [J].
Takahashi, Y ;
Murata, A .
ROBOT AND HUMAN COMMUNICATION, PROCEEDINGS, 2001, :642-647
[19]   Subjective visual vertical assessment with mobile virtual reality system [J].
Uloziene, Ingrida ;
Totiliene, Milda ;
Paulauskas, Andrius ;
Blazauskas, Tomas ;
Marozas, Vaidotas ;
Kaski, Diego ;
Ulozas, Virgilijus .
MEDICINA-LITHUANIA, 2017, 53 (06) :394-402
[20]   Prevalence and Impact of Bilateral Vestibular Hypofunction Results From the 2008 US National Health Interview Survey [J].
Ward, Bryan K. ;
Agrawal, Yuri ;
Hoffman, Howard J. ;
Carey, John P. ;
Della Santina, Charles C. .
JAMA OTOLARYNGOLOGY-HEAD & NECK SURGERY, 2013, 139 (08) :803-810