DeepLoco: Dynamic Locomotion Skills Using Hierarchical Deep Reinforcement Learning

被引:335
作者
Peng, Xue Bin [1 ]
Berseth, Glen [1 ]
Yin, Kangkang [2 ]
Van De Panne, Michiel [1 ]
机构
[1] Univ British Columbia, Vancouver, BC, Canada
[2] Natl Univ Singapore, Singapore, Singapore
来源
ACM TRANSACTIONS ON GRAPHICS | 2017年 / 36卷 / 04期
关键词
physics-based character animation; motion control; locomotion skills;
D O I
10.1145/3072959.3073602
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Learning physics-based locomotion skills is a difficult problem, leading to solutions that typically exploit prior knowledge of various forms. In this paper we aim to learn a variety of environment-aware locomotion skills with a limited amount of prior knowledge. We adopt a two-level hierarchical control framework. First, low-level controllers are learned that operate at a fine timescale and which achieve robust walking gaits that satisfy stepping-target and style objectives. Second, high-level controllers are then learned which plan at the timescale of steps by invoking desired step targets for the low-level controller. The high-level controller makes decisions directly based on high-dimensional inputs, including terrain maps or other suitable representations of the surroundings. Both levels of the control policy are trained using deep reinforcement learning. Results are demonstrated on a simulated 3D biped. Low-level controllers are learned for a variety of motion styles and demonstrate robustness with respect to force-based disturbances, terrain variations, and style interpolation. High-level controllers are demonstrated that are capable of following trails through terrains, dribbling a soccer ball towards a target location, and navigating through static or dynamic obstacles.
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页数:13
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