Computer-assisted learning for improving ADHD individuals' executive functions through gamified interventions: A review

被引:36
作者
Alabdulakareem, Eatedal [1 ]
Jamjoom, Mona [1 ]
机构
[1] Princess Nourah Bint Abdulrahman Univ, Coll Comp & Informat Sci, Dept Comp Sci, POB 42323, Riyadh 11541, Saudi Arabia
关键词
Gamified intervention; CAL; ADHD; EFs; Serious games; Videogames; CHILDREN; GAME; INSTRUCTION;
D O I
10.1016/j.entcom.2020.100341
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Computer-Assisted Learning (CAL), specifically gamified interventions, is a promising intervention for people suffering from Attention-Deficit/ Hyperactivity Disorder (ADHD) in terms of improving their life behavior, academic achievement, and self-control. Most of the studies showed improvement in ADHD individuals' engagement and motivation along with other skills the game targeted. They emphasized the importance of applying gamified interventions based on theoretical concepts. There is no survey that focuses on ADHD in relation to SG; this paper presents attempts to fill this gap. Using a literature review, this paper investigated the effects of Serious Games (SGs) on ADHD. Based on the analysis of several studies, this paper concludes that gamified intervention is a promising learning technique for improving the Executive Functions (EFs) for ADHD individuals; it can be used as a non-medical treatment alternative. This paper concludes with some recommendations for game creators.
引用
收藏
页数:8
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