Experiencing Presence in a Virtual Reality Music Video

被引:2
作者
Pedersen, Linnea Bjerregaard [1 ]
Nordahl, Rolf [1 ]
机构
[1] Aalborg Univ, Copenhagen, Denmark
来源
2021 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES ABSTRACTS AND WORKSHOPS (VRW 2021) | 2021年
关键词
Virtual Reality; Music Videos; Immersion; Presence; Attention Cues;
D O I
10.1109/VRW52623.2021.00023
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
As some music artists begin to explore virtual reality (VR) as a medium for their music videos, it was found challenging to direct people's attention using traditional film techniques. These must, therefore, be innovative or alternative methods established. To evaluate the effectiveness of attention cues and their correlation of eliciting a sense of presence, a music video was created in a virtual environment (VE). Two design iterations were completed. The first investigated the size, colour, and movement pattern of the visual cues and the second examined if the cue was perceived as a part of the virtual world. It was found that the cue should have a vibrant yet not necessarily contrasting colour, depending on the background (here pink on purple), and have animate motion, giving a more coherent perception the world. This study investigated the user's level of presence experiencing the music video in VR, compared to a smartphone. The results demonstrate that the feeling of presence in the VR is significantly higher.
引用
收藏
页码:86 / 89
页数:4
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