An Interactive Computer Game for Improving Selective Voluntary Motor Control in Children With Upper Motor Neuron Lesions: Development and Preliminary Feasibility Study

被引:5
|
作者
Fahr, Annina [1 ,2 ,3 ]
Klaey, Andrina [1 ,2 ]
Keller, Jeffrey W. [1 ,2 ]
van Hedel, Hubertus J. A. [1 ,2 ]
机构
[1] Univ Childrens Hosp Zurich, Swiss Childrens Rehab, Muhlebergstr 104, CH-8910 Affoltern Aa, Switzerland
[2] Univ Childrens Hosp Zurich, Childrens Res Ctr, Zurich, Switzerland
[3] Swiss Fed Inst Technol, Dept Hlth Sci & Technol, Inst Biomech, Zurich, Switzerland
来源
JMIR SERIOUS GAMES | 2021年 / 9卷 / 03期
基金
瑞士国家科学基金会;
关键词
virtual reality; game therapy; rehabilitation; augmented feedback; motivation; mobile phone; CEREBRAL-PALSY; VIRTUAL-REALITY; SCALE DEVELOPMENT; LOWER-EXTREMITY; REHABILITATION; RELIABILITY; IMPAIRMENTS; CLASSIFICATION; VALIDATION; MOTIVATION;
D O I
10.2196/26028
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Computer game-based interventions are emerging in pediatric neurorehabilitation, as they can provide two key elements for motor learning-motivating environments that enable long-term compliance, which is particularly relevant for children, and augmented feedback for improving movement performance. Objective: The overall aim of this study is to develop an interactive computer play for children with upper motor neuron lesions to train selective voluntary motor control and give particular attention to motivation and feedback. We also aim to determine features that make games engaging, investigate which sensory feedback modality is noticed the fastest during play, develop an interactive game, and evaluate its feasibility. Methods: We identified engaging game features by interviewing 19 children and adolescents undergoing rehabilitation. By using a test version of the game, we determined the response times of 10 patients who had to react to visual, auditory, or combined feedback signals. On the basis of the results of these two subprojects, we developed and designed a game environment. Feasibility was studied in terms of the practicability and acceptability of the intervention among 5 children with upper motor neuron lesions. Results: The game features deemed the most important by pediatric patients were strategic gameplay (13/29, 45% of answers) and choice (6/29, 21%). While playing the game, an acoustic alarm signal (reaction time: median 2.8 seconds) was detected significantly faster (P=.01) than conditions with other feedback modalities (avatar velocity reduction: median 7.8 seconds; color desaturation: median 5.7 seconds). Most children enjoyed playing the game, despite some technical issues. Conclusions: The careful identification of game features that increase motivation and feedback modalities that inform children quickly led to the development of an interactive computer play for training selective voluntary motor control in children and adolescents with upper motor neuron lesions.
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页数:14
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