Real-time large-scale dense RGB-D SLAM with volumetric fusion

被引:307
作者
Whelan, Thomas [1 ]
Kaess, Michael [2 ]
Johannsson, Hordur [3 ]
Fallon, Maurice [3 ]
Leonard, John J. [3 ]
McDonald, John [1 ]
机构
[1] Natl Univ Ireland, Dept Comp Sci, Maynooth, Kildare, Ireland
[2] Carnegie Mellon Univ, Inst Robot, Pittsburgh, PA 15213 USA
[3] MIT, Cambridge, MA 02139 USA
基金
爱尔兰科学基金会; 美国国家科学基金会;
关键词
Volumetric fusion; camera pose estimation; dense methods; large scale; real time; RGB-D; SLAM; GPU;
D O I
10.1177/0278364914551008
中图分类号
TP24 [机器人技术];
学科分类号
080202 ; 1405 ;
摘要
We present a new simultaneous localization and mapping (SLAM) system capable of producing high-quality globally consistent surface reconstructions over hundreds of meters in real time with only a low-cost commodity RGB-D sensor. By using a fused volumetric surface reconstruction we achieve a much higher quality map over what would be achieved using raw RGB-D point clouds. In this paper we highlight three key techniques associated with applying a volumetric fusion-based mapping system to the SLAM problem in real time. First, the use of a GPU-based 3D cyclical buffer trick to efficiently extend dense every-frame volumetric fusion of depth maps to function over an unbounded spatial region. Second, overcoming camera pose estimation limitations in a wide variety of environments by combining both dense geometric and photometric camera pose constraints. Third, efficiently updating the dense map according to place recognition and subsequent loop closure constraints by the use of an as-rigid-as-possible' space deformation. We present results on a wide variety of aspects of the system and show through evaluation on de facto standard RGB-D benchmarks that our system performs strongly in terms of trajectory estimation, map quality and computational performance in comparison to other state-of-the-art systems.
引用
收藏
页码:598 / 626
页数:29
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