Making interaction with virtual reality accessible: rendering and guiding methods for subtitles

被引:14
作者
Agullo, Belen [1 ]
Montagud, Mario [2 ,3 ]
Fraile, Isaac [3 ]
机构
[1] Univ Autonoma Barcelona, Dept Translat Interpreting & Eastern Asian Studie, Barcelona, Spain
[2] Univ Valencia, Valencia, Spain
[3] I2Cat Fdn, Media Unit, Barcelona, Spain
来源
AI EDAM-ARTIFICIAL INTELLIGENCE FOR ENGINEERING DESIGN ANALYSIS AND MANUFACTURING | 2019年 / 33卷 / 04期
关键词
360 degrees Videos; accessibility; human-computer interaction; subtitles; virtual reality;
D O I
10.1017/S0890060419000362
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Accessibility in immersive media is a relevant research topic, still in its infancy. This article explores the appropriateness of two rendering modes (fixed-positioned and always-visible) and two guiding methods (arrows and auto-positioning) for subtitles in 360 degrees video. All considered conditions have been implemented and integrated in an end-to-end platform (from production to consumption) for their validation and evaluation. A pilot study with end users has been conducted with the goals of determining the preferred options by users, the options that result in a higher presence, and of gathering extra valuable feedback from the end users. The obtained results reflect that, for the considered 360 degrees content types, always-visible subtitles were more preferred by end users and received better results in the presence questionnaire than the fixed-positioned subtitles. Regarding guiding methods, participants preferred arrows over auto-positioning because arrows were considered more intuitive and easier to follow and reported better results in the presence questionnaire.
引用
收藏
页码:416 / 428
页数:13
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