The Kids Obesity Prevention Program: Cluster Randomized Controlled Trial to Evaluate a Serious Game for the Prevention and Treatment of Childhood Obesity

被引:27
作者
Mack, Isabelle [1 ]
Reiband, Nadine [1 ,2 ]
Etges, Carolin [1 ]
Eichhorn, Sabrina [1 ]
Schaeffeler, Norbert [1 ]
Zurstiege, Guido [3 ]
Gawrilow, Caterina [2 ]
Weimer, Katja [4 ]
Peeraully, Riyad [5 ]
Teufel, Martin [6 ]
Blumenstock, Gunnar [7 ]
Giel, Katrin Elisabeth [1 ]
Junne, Florian [1 ]
Zipfel, Stephan [1 ]
机构
[1] Univ Med Hosp, Dept Psychosomat Med & Psychotherapy, Osianderstr 5, D-72076 Tubingen, Germany
[2] Univ Tubingen, Dept Sch Psychol, Tubingen, Germany
[3] Univ Tubingen, Dept Media Studies Tubingen, Tubingen, Germany
[4] Ulm Univ, Dept Psychosomat Med & Psychotherapy, Med Ctr, Ulm, Germany
[5] Nottingham Childrens Hosp, Dept Paediat Surg, Nottingham, England
[6] Univ Duisburg Essen, LVR Clin Psychosomat Med & Psychotherapy, Essen, Germany
[7] Univ Tubingen, Inst Clin Epidemiol & Appl Biometry, Tubingen, Germany
关键词
children; serious game; nutrition; stress; energy density; DIETARY ENERGY DENSITY; PHYSICAL-ACTIVITY; NUTRITIONAL KNOWLEDGE; SEDENTARY BEHAVIOR; PORTION SIZE; CHILDREN; FOOD; OVERWEIGHT; HEALTH; INTERVENTIONS;
D O I
10.2196/15725
中图分类号
R19 [保健组织与事业(卫生事业管理)];
学科分类号
摘要
Background: Health games provide opportunities for the treatment and prevention of childhood obesity. We developed a motion-controlled serious game for children that addresses 3 core topics of nutrition, physical activity, and stress coping. It is the first serious game that extensively targets the dietary energy density principle (DED-P) in relation to nutrition. The game is intended to provide an additional educational component for the prevention and treatment of obesity in children. Objective: The Kids Obesity Prevention study aimed to evaluate the newly developed game and to evaluate how well children are able to understand and apply the DED-P. Methods: This cluster randomized controlled trial collected data from 82 primary school children aged 9 to 12 years and their parents at baseline (T0), at 2 weeks after study commencement (T1), and at the 4-week follow-up (T2). The dropout rate was 3.6%. The intervention group (IG) played the game within 2 weeks (2 sessions with different game modules). One part of the game involves selection of food with the lower energy density when presented with a pair of foods. This allows assessment of whether the children have understood the DED-P and whether they can apply it to unknown foods under time pressure. The control group (CG) received a brochure about the food pyramid concept and physical activity. The primary outcome was the gain in knowledge (nutrition and stress coping) and measured with a pretested questionnaire The secondary outcomes were the maintenance of knowledge, application of the DED-P, feelings during game play, game acceptance, and behavioral measures (physical activity, media consumption, and dietary intake). Results: The knowledge score ranging from 0 to 100 increased from TO (IG: 53 [SD 10], CG: 50 [SD 11]) to T1 (IG: 69 [SD 11], CG: 52 [SD 12]) in IG versus CG (P<.001). At T2, the knowledge score of IG remained at the same level as that of Tl. Game data showed that after DED-P education, the classification under time pressure of unknown versus known food pairs according to their DED category was similar (hit rate around 70%). Overall, 95% of the children liked the game very much or much. No group changes were observed at the behavioral level. Conclusions: The Kids Obesity Prevention program sustainably increased knowledge in the areas of nutrition and stress coping, and children were able to apply the DED-P.
引用
收藏
页数:18
相关论文
共 81 条
[1]   Factors that determine energy compensation: a systematic review of preload studies [J].
Almiron-Roig, Eva ;
Palla, Luigi ;
Guest, Kathryn ;
Ricchiuti, Cassandra ;
Vint, Neil ;
Jebb, Susan A. ;
Drewnowski, Adam .
NUTRITION REVIEWS, 2013, 71 (07) :458-473
[2]  
[Anonymous], 2005, Food Nutr Bull, V26, P166
[3]  
[Anonymous], 2007, ERNAHRUNGSVERHALTEN
[4]   Efficacy and acceptability of an Internet platform to improve the learning of nutritional knowledge in children: the ETIOBE mates [J].
Banos, R. M. ;
Cebolla, A. ;
Oliver, E. ;
Alcaniz, M. ;
Botella, C. .
HEALTH EDUCATION RESEARCH, 2013, 28 (02) :234-248
[5]   Video Game Play, Child Diet, and Physical Activity Behavior Change A Randomized Clinical Trial [J].
Baranowski, Tom ;
Baranowski, Janice ;
Thompson, Debbe ;
Buday, Richard ;
Jago, Russ ;
Griffith, Melissa Juliano ;
Islam, Noemi ;
Nguyen, Nga ;
Watson, Kathleen B. .
AMERICAN JOURNAL OF PREVENTIVE MEDICINE, 2011, 40 (01) :33-38
[6]   Expert committee recommendations regarding the prevention, assessment, and treatment of child and adolescent overweight and obesity: Summary report [J].
Barlow, Sarah E. .
PEDIATRICS, 2007, 120 :S164-S192
[7]   Empirical Evidence for the Outcomes of Therapeutic Video Games for Adolescents With Anxiety Disorders: Systematic Review [J].
Barnes, Steven ;
Prescott, Julie .
JMIR SERIOUS GAMES, 2018, 6 (01)
[8]   Validation and extension of a simple questionnaire to assess physical activity in pre-school children [J].
Bayer, Otmar ;
Jarczok, Marc ;
Fischer, Joachim ;
von Kries, Ruediger ;
De Bock, Freia .
PUBLIC HEALTH NUTRITION, 2012, 15 (09) :1611-1619
[9]   Portion Size: What We Know and What We Need to Know [J].
Benton, David .
CRITICAL REVIEWS IN FOOD SCIENCE AND NUTRITION, 2015, 55 (07) :988-1004
[10]   Interventions to prevent global childhood overweight and obesity: a systematic review [J].
Bleich, Sara N. ;
Vercammen, Kelsey A. ;
Zatz, Laura Y. ;
Frelier, Johannah M. ;
Ebbeling, Cara B. ;
Peeters, Anna .
LANCET DIABETES & ENDOCRINOLOGY, 2018, 6 (04) :332-346