Productive play time: the effect of practice on consumer demand for hedonic experiences

被引:26
作者
Murray, Kyle B. [1 ]
Bellman, Steven [2 ]
机构
[1] Univ Alberta, Sch Retailing, Alberta Sch Business, Edmonton, AB T6G 2R6, Canada
[2] Murdoch Univ, Interact Televis Res Inst, Murdoch, WA 6150, Australia
关键词
Experience; Power law of practice; Human capital model; Videogames; Internet; Hedonic products; Utilitarian; Prior knowledge; Decision making; COGNITIVE LOCK-IN; CONSUMPTION; LOYALTY;
D O I
10.1007/s11747-010-0205-6
中图分类号
F [经济];
学科分类号
02 ;
摘要
In this paper we explain how practice, prior knowledge and task difficulty interact to affect demand for hedonic experiences. As predicted by the human capital model, we propose that the key determinant of demand for hedonic experiences is the increase in performance efficiency that can be gained through practice. In addition, we argue that the nature of the effect of practice is distinctly different in hedonic consumption, compared to utilitarian consumption. Specifically, for hedonic experiences, practice allows consumers to extract greater value within a given period of time, rather than reduce the amount of time spent on a (utilitarian) task. Finally, we argue that if changes in performance efficiency across repeated hedonic experiences adhere to the power law of practice, then both prior knowledge and task difficulty will be important moderators of the main effect of practice on demand. These predictions are tested in two experiments that use an online panel to examine consumer demand for videogames.
引用
收藏
页码:376 / 391
页数:16
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