Use of virtual reality intervention to improve reaction time in children with cerebral palsy: A randomized controlled trial

被引:27
作者
Pourazar, Morteza [1 ]
Mirakhori, Fatemeh [1 ]
Hemayattalab, Rasool [1 ]
Bagherzadeh, Fazlolah [1 ]
机构
[1] Univ Tehran, Dept Phys Educ & Sport Sci, Kargar St, Tehran, Iran
关键词
Cerebral palsy; reaction time; virtual reality; Xbox; MEMORY DRUM THEORY; FUNCTIONAL BALANCE; REHABILITATION; TASK; ADOLESCENTS; MOVEMENT; COMPLEXITY; FEEDBACK;
D O I
10.1080/17518423.2017.1368730
中图分类号
R74 [神经病学与精神病学];
学科分类号
摘要
Purpose: The purpose of this study was to investigate the training effects of Virtual Reality (VR) intervention program on reaction time in children with cerebral palsy. Methods: Thirty boys ranging from 7 to 12years (mean=11.20; SD=.76) were selected by available sampling method and randomly divided into the experimental and control groups. Simple Reaction Time (SRT) and Discriminative Reaction Time (DRT) were measured at baseline and 1 day after completion of VR intervention. Multivariate analysis of variance (MANOVA) and paired sample t-test were performed to analyze the results. Results: MANOVA test revealed significant effects for group in posttest phase, with lower reaction time in both measures for the experimental group. Based on paired sample t-test results, both RT measures significantly improved in experimental group following the VR intervention program. Conclusions: This paper proposes VR as a promising tool into the rehabilitation process for improving reaction time in children with cerebral palsy.
引用
收藏
页码:515 / 520
页数:6
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