An overview of ongoing point cloud compression standardization activities: video-based (V-PCC) and geometry-based (G-PCC)

被引:284
作者
Graziosi, D. [1 ]
Nakagami, O. [2 ]
Kuma, S. [2 ]
Zaghetto, A. [1 ]
Suzuki, T. [2 ]
Tabatabai, A. [1 ]
机构
[1] Sony Corp Amer, US San Jose Lab, R&D Ctr, San Jose, CA 95112 USA
[2] Sony Corp, R&D Ctr, Shinagawa Ku, Tokyo, Japan
关键词
Immersive media; MPEG-I; Point cloud compression; Video-based point cloud compression; V-PCC; ISO/IEC; 23090-5; Geometry-based point cloud compression; G-PCC; 23090-9;
D O I
10.1017/ATSIP.2020.12
中图分类号
TM [电工技术]; TN [电子技术、通信技术];
学科分类号
0808 ; 0809 ;
摘要
This article presents an overview of the recent standardization activities for point cloud compression (PCC). A point cloud is a 3D data representation used in diverse applications associated with immersive media including virtual/augmented reality, immersive telepresence, autonomous driving and cultural heritage archival. The international standard body for media compression, also known as the Motion Picture Experts Group (MPEG), is planning to release in 2020 two PCC standard specifications: video-based PCC (V-CC) and geometry-based PCC (G-PCC). V-PCC and G-PCC will be part of the ISO/IEC 23090 series on the coded representation of immersive media content. In this paper, we provide a detailed description of both codec algorithms and their coding performances. Moreover, we will also discuss certain unique aspects of point cloud compression.
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页数:17
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