Three-dimensional virtual worlds and distance learning: two case studies of Active Worlds as a medium for distance education

被引:225
作者
Dickey, MD [1 ]
机构
[1] Miami Univ, Dept Educ Psychol, Oxford, OH 45056 USA
关键词
D O I
10.1111/j.1467-8535.2005.00477.x
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
Online three-dimensional (3D) virtual worlds are emerging technologies that offer unique learning opportunities for traditional and distributed education. One of the more popular 3D virtual worlds, Active Worlds, is currently being used as a medium for synchronous and asynchronous distance learning. This investigation presents two exploratory case studies of different, but exemplary educational activities using Active Worlds for formal and informal education. The focus of each case study is to investigate how Active Worlds is being used for distance learning and to determine the type of learning experiences afforded by this 3D virtual environment. Whilst more research is necessary to explore fully the potential of 3D virtual worlds for learning, this initial investigation illustrates how Active Worlds affords opportunities for experiential learning and situated learning within a collaboration learning environment.
引用
收藏
页码:439 / 451
页数:13
相关论文
共 24 条
[1]  
[Anonymous], WATER TAP USE VIRTUA
[2]  
[Anonymous], 1993, VIRTUAL REAL-LONDON
[3]  
Brown J.S., 1996, Situated Learning Perspectives, P19
[4]  
Bruckman A., 1997, MOOSE crossing: Construction, community and learning in a networked virtual world for kids
[5]  
BURKE G, 1996, SITUATED LEARNING PE, P263
[6]  
*COGN TECHN GROUP, 1996, SIT LEARN PERSP, P123
[7]  
Dede C., 1995, Educational Technology, V35, P46
[8]  
Dede CJ, 1996, LECT NOTES COMPUT SC, V1077, P87
[9]  
Duffy T., 1996, Handbook of research for educational communications and technology, P170
[10]  
Hannafin M, 1999, INSTRUCTIONAL-DESIGN THEORIES AND MODELS, VOL II, P115