Virtual reality exposure with eye-gaze adaptive virtual cognitions

被引:0
作者
Ding, Ding [1 ]
Brinkman, Willem-Paul [1 ]
Neerincx, Mark A. [1 ,2 ]
机构
[1] Delft Univ Technol, Delft, Netherlands
[2] TNO Perceptual & Cognit Syst, Soesterberg, Netherlands
关键词
Eye-tracking; eye-gaze adaptive; virtual cognitions; virtual reality exposure; spider phobia; snake phobia;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
Virtual cognitions are a stream of simulated thoughts that can be rendered in the form of a set of pre-recording audios. People hear the virtual cognitions while immersed in a virtual environment. Although offering virtual cognitions during social skills training in virtual reality can enhance people's self-efficacy and knowledge of social interaction as indicated in previous studies; by not adapting the virtual cognitions to people's focus of attention might limit their efficacy. To address this, we intend to use eye-tracking technology embedded in the head mounted display (HMD) as it gives information about users' focus of attention. In the context of a pretherapy for spider/snake phobia, our virtual reality exposure system provides user eye-gaze adaptive virtual cognitions. To investigate the effectiveness of such virtual cognitions, an empirical experiment with 24 participants will be conducted. We want to examine with the aid of eye-tracking technology, whether the virtual cognitions could guide people's attention during the virtual reality exposure and affect people's self-efficacy of handling spiders/snakes. Furthermore, with the eye-gaze adaptive virtual cognitions, the exposure experience has the potential to be even more plausible, natural and effective.
引用
收藏
页码:145 / 148
页数:4
相关论文
共 11 条
[1]  
[Anonymous], 2003, SENSE PRESENCE VIRTU
[2]  
[Anonymous], TECHNOLOGY HLTH CARE
[3]   ATTENTION VERSUS DISTRACTION DURING INVIVO EXPOSURE - SNAKE AND SPIDER PHOBIAS [J].
CRASKE, MG ;
STREET, LL ;
JAYARAMAN, J ;
BARLOW, DH .
JOURNAL OF ANXIETY DISORDERS, 1991, 5 (03) :199-211
[4]   Attentional focus during exposure in spider phobia: The effect of valence and schematicity of a partial distractor [J].
Dethier, Vincent ;
Philippot, Pierre .
BEHAVIOUR RESEARCH AND THERAPY, 2017, 93 :104-115
[5]   Virtual reality negotiation training system with virtual cognitions [J].
Ding, Ding ;
Burger, Franziska ;
Brinkman, Willem-Paul ;
Neerincx, Mark A. .
INTELLIGENT VIRTUAL AGENTS, IVA 2017, 2017, 10498 :119-128
[6]   Moving a rubber hand that feels like your own: a dissociation of ownership and agency [J].
Kalckert, Andreas ;
Ehrsson, H. Henrik .
FRONTIERS IN HUMAN NEUROSCIENCE, 2012, 6
[7]   Driving for Real or on a Fixed-Base Simulator: Is It so Different? An Explorative Study [J].
Milleville-Pennel, Isabelle ;
Charron, Camilo .
PRESENCE-VIRTUAL AND AUGMENTED REALITY, 2015, 24 (01) :74-91
[8]   Psychological ownership: Development of an instrument [J].
Olckers, Chantal .
SA JOURNAL OF INDUSTRIAL PSYCHOLOGY, 2013, 39 (02)
[9]   Place illusion and plausibility can lead to realistic behaviour in immersive virtual environments [J].
Slater, Mel .
PHILOSOPHICAL TRANSACTIONS OF THE ROYAL SOCIETY B-BIOLOGICAL SCIENCES, 2009, 364 (1535) :3549-3557
[10]  
Sokolov A., 2012, INNERSPEECH THOUGHT