ME OR NOT ME? THE AVATAR AS CONSUMER IDENTITY IN VIRTUAL WORLDS

被引:0
作者
El Kamel, Leila [1 ]
机构
[1] Teluq Univ, Quebec City, PQ, Canada
来源
LOOKING FORWARD, LOOKING BACK: DRAWING ON THE PAST TO SHAPE THE FUTURE OF MARKETING | 2016年
关键词
SELF; BRAND; LIFE;
D O I
暂无
中图分类号
F [经济];
学科分类号
02 ;
摘要
The purpose of this research is to better understand the phenomenon of virtual worlds as a consumption experience in which consumers define aspects of their identity. A qualitative research conducted in the virtual world Second Life permits to clarify the different dimensions of the identity construction project in the virtual world, the antecedents that influence the choice of these dimensions, and the implications in terms of consumption. The identity construction project was discussed in terms of the distance that the consumers perceive between their avatars and themselves.
引用
收藏
页码:435 / 444
页数:10
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