Student-led active learning classrooms: a comparison of role-playing versus gamification

被引:0
作者
Thongmak, Mathupayas [1 ]
机构
[1] Thammasat Univ, Thammasat Business Sch, MIS Dept, Bangkok, Thailand
关键词
active learning; experiential learning; role-playing; gamification; information systems education; introductory course; ENGAGEMENT; IMPACT; MODEL;
D O I
暂无
中图分类号
C93 [管理学];
学科分类号
12 ; 1201 ; 1202 ; 120202 ;
摘要
New strategies are needed to gain more students' attention, engagement and interests in the MIS major. This paper, therefore, investigates the applications of two active learning approaches that are role-playing and gamification in an introductory MIS course from 2016 to 2019. The active learning approaches are conducted through student-led group assignments. The effectiveness of role-playing and gamification in terms of students' perceived usefulness, engagement intention, and satisfaction are explored by a quantitative method, using an online questionnaire. This paper provides a comparison between two approaches and the guideline for effectively implementing them in a course from the students' viewpoint. The study shows an example of student-led active learning activities, which reveals the opportunities for IS faculty to easily apply and research further.
引用
收藏
页码:359 / 379
页数:21
相关论文
共 82 条
[1]  
Adams J.D., 2013, South African Journal of higher education, V27, P489
[2]  
Alabbasi D, 2017, TURK ONLINE J DISTAN, V18, P180
[3]  
Aleksic-Maslac K., 2017, International Journal of Education and Learning Systems, V2, P76
[4]  
Alkan F., 2016, Journal of Turkish Science Education, V13, P15, DOI [DOI 10.12973/TUSED.10164A, 10.12973/tused.10164a]
[5]  
[Anonymous], 2006, J PROMOTION MANAGEME
[6]  
[Anonymous], 2014, J ENTERPRISE TRANSFO
[7]  
Ayyagari R., 2019, J INFORM SYSTEMS ED, V22, P15
[8]  
Barata G., 2013, P 1 INT C GAMIFICATI, DOI [DOI 10.1145/2583008.2583023, 10.1145/2583008.2583023]
[9]  
Beck P. O., 2004, International Journal of Innovation and Learning, V1, P279, DOI 10.1504/IJIL.2004.004884
[10]  
Budhai Stephanie Smith, 2017, Best practices in engaging online learners through active and experiential learning strategies, DOI DOI 10.4324/9781315617503