Adversarial Jamming and Catching Games over AWGN Channels with Mobile Players

被引:3
作者
Perin, Giovanni [1 ]
Buratto, Alessandro [1 ]
Anselmi, Nicolo M. [1 ]
Wagle, Shruti [2 ]
Badia, Leonardo [1 ]
机构
[1] Univ Padua, Dept Informat Engn DEI, Padua, Italy
[2] Manipal Inst Technol, Dept Informat & Commun Technol, Manipal, India
来源
2021 17TH INTERNATIONAL CONFERENCE ON WIRELESS AND MOBILE COMPUTING, NETWORKING AND COMMUNICATIONS (WIMOB 2021) | 2021年
关键词
Wireless communications; Jamming; AWGN; Game theory; Adversarial games; Zero-sum games;
D O I
10.1109/WiMob52687.2021.9606382
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
We consider a wireless jamming game played by a receiver and a malicious interferer that wants to disrupt communication. The outcome of the game depends on the characteristics of the wireless medium with distance-dependent path loss. The players can leverage this by changing their physical location. We consider both a static scenario where a position is kept forever by the players, and a dynamic one where players can change it over subsequent steps. We also include an optional feature for the receiver to catch the jammer when it is too close, which nullifies its jamming. The conclusion is that, in a mobile scenario, losing players see an improvement of their payoffs (or better, they cut their losses). As a result, we characterize the Price of Mobility, i.e., the benefit obtained thanks to the ability of changing position.
引用
收藏
页码:319 / 324
页数:6
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