A visibility determination algorithm for interactive virtual endoscopy

被引:7
作者
Hietala, R [1 ]
Oikarinen, J [1 ]
机构
[1] Oulu Univ Hosp, Dept Diagnost Radiol, Oulu, Finland
来源
VISUALIZATION 2000, PROCEEDINGS | 2000年
关键词
volume visualization; template; visibility; isosurface extraction; surface rendering;
D O I
10.1109/VISUAL.2000.885673
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
We present a new visibility determination algorithm for interactive virtual endoscopy. The algorithm uses a modified version of template-based ray casting to extract a view dependent set of potentially visible voxels from volume data. The voxels are triangulated by Marching Cubes and the triangles are rendered onto the display by a graphics accelerator. Early ray termination and space leaping are used to accelerate the ray casting step and a quadtree subdivision algorithm is used to reduce the number of cast rays. Compared to other recently proposed rendering algorithms for virtual endoscopy, our rendering algorithm does not require a long preprocessing step or a high-end graphics workstation, but achieves interactive frame rates on a standard PC equipped with a low-cost graphics accelerator.
引用
收藏
页码:29 / 38
页数:10
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