Knowledge Mapping and Sustainable Development of eSports Research: A Bibliometric and Visualized Analysis

被引:24
作者
Chiu, Weisheng [1 ]
Fan, Thomas Chun Man [1 ]
Nam, Sang-Back [2 ]
Sun, Ping-Hung [3 ]
机构
[1] Hong Kong Metropolitan Univ, Lee Shau Kee Sch Business & Adm, Hong Kong, Peoples R China
[2] Hanyang Univ, Div Sport Sci, ERICA Campus, Ansan 15588, South Korea
[3] Natl Chengchi Univ, Phys Educ Off, Taipei 11605, Taiwan
关键词
eSports; competitive gaming; bibliometric analysis; Scopus; VOSviewer; GOOGLE-SCHOLAR; RESEARCH TRENDS; VIDEO GAMES; E-SPORTS; SCIENCE; SCOPUS; WEB; MOTIVATIONS; ACCEPTANCE; MANAGEMENT;
D O I
10.3390/su131810354
中图分类号
X [环境科学、安全科学];
学科分类号
08 ; 0830 ;
摘要
The rapid expansion of the eSports industry has attracted scholars' attention in recent years. However, little research has investigated the evolution of the extant eSports literature. This study aimed to explore the existing knowledge base of eSports and its research networks across authors, journals, institutions, and countries by performing a bibliometric analysis. A total of 260 studies published between 2010 and 2021 were extracted from the Scopus database, which is one of the largest abstract and citation databases. Then, they were analyzed using VOSviewer. Specifically, a series of analyses were conducted: (1) citation analysis, (2) co-occurrence analysis of keywords, and (3) co-citation analysis. The findings revealed that the existing eSports literature mainly revolves around eSports games and activities closely related to eSports. Moreover, the most influential authors and publications were identified. In addition, the studies have been published in journals of various disciplines (e.g., technology and psychology), and the concepts and theories in sport-related fields (e.g., sports management) have been extensively applied in eSports research. This study's findings contribute to a better understanding of eSports research, which can further provide directions for the sustainable development of eSports research.
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页数:16
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