Hedonic and Utilitarian Motivations for Physical Game Systems Use Behavior

被引:44
作者
Lin, Hsin-Hui [2 ]
Wang, Yi-Shun [1 ]
Chou, Chien-Hsiang [3 ]
机构
[1] Natl Changhua Univ Educ, Dept Informat, Dept Logist, Changhua 500, Taiwan
[2] Natl Taichung Univ Sci & Technol, Taichung, Taiwan
[3] Natl Chengchi Univ, Taipei 11623, Taiwan
关键词
SEE VOL. 29; TECHNOLOGY ACCEPTANCE; SHOPPING VALUE; INTRINSIC MOTIVATION; GENDER-DIFFERENCES; OPTIMAL EXPERIENCE; PG; 438; INFORMATION; MODEL; PLAYFULNESS;
D O I
10.1080/10447318.2011.618097
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
With the recent proliferation of physical game systems in entertainment contexts, gaining a better understanding of why users are willing to utilize physical game systems has become an important topic for practitioners and academics. The current study attempts to explore the determinants of behavioral intention pertaining to the use of physical tennis games from the perspective of both hedonic and utilitarian motivations. A research model is proposed based on the existing literature. Data collected from 124 experienced players of physical tennis games are tested against the research model using the partial least squares approach. The results indicate that both perceived exercise utility and perceived enjoyment have a significant influence on behavioral intention. In addition, perceived motion-sensing, challenge, interactivity, ease of use, and design aesthetics are found to have a significant effect on perceived enjoyment. More specifically, perceived motion-sensing is observed to be the antecedent of perceived exercise utility. The findings of this study provide several important implications pertaining to both the research and practice of physical game system development and diffusion.
引用
收藏
页码:445 / 455
页数:11
相关论文
共 73 条
[21]   EXTRINSIC AND INTRINSIC MOTIVATION TO USE COMPUTERS IN THE WORKPLACE [J].
DAVIS, FD ;
BAGOZZI, RP ;
WARSHAW, PR .
JOURNAL OF APPLIED SOCIAL PSYCHOLOGY, 1992, 22 (14) :1111-1132
[22]   Consumer choice between hedonic and utilitarian goods [J].
Dhar, R ;
Wertenbroch, K .
JOURNAL OF MARKETING RESEARCH, 2000, 37 (01) :60-71
[23]  
Dickinger A., 2006, P 4 INT C AX DES ICA, P1
[24]  
Engel J.F., 1993, CONSUMER BEHAV
[25]   Development of an Instrument to Measure Enjoyment of Computer Game Play [J].
Fang, Xiaowen ;
Chan, Susy ;
Brzezinski, Jacek ;
Nair, Chitra .
INTERNATIONAL JOURNAL OF HUMAN-COMPUTER INTERACTION, 2010, 26 (09) :868-886
[26]   EVALUATING STRUCTURAL EQUATION MODELS WITH UNOBSERVABLE VARIABLES AND MEASUREMENT ERROR [J].
FORNELL, C ;
LARCKER, DF .
JOURNAL OF MARKETING RESEARCH, 1981, 18 (01) :39-50
[27]  
Garrett JesseJames., 2003, ELEMENTS USER EXPERI
[28]   Gender differences in the perception and use of E-mail: An extension to the technology acceptance model [J].
Gefen, D ;
Straub, DW .
MIS QUARTERLY, 1997, 21 (04) :389-400
[29]  
Ghani J. A., 1991, Proceedings of the Twelfth International Conference on Information Systems, P229
[30]   TASK CHARACTERISTICS AND THE EXPERIENCE OF OPTIMAL FLOW IN HUMAN-COMPUTER INTERACTION [J].
GHANI, JA ;
DESHPANDE, SP .
JOURNAL OF PSYCHOLOGY, 1994, 128 (04) :381-391