Fast exact and approximate geodesics on meshes

被引:362
作者
Surazhsky, V [1 ]
Surazhsky, T
Kirsanov, D
Gortler, SJ
Hoppe, H
机构
[1] Univ Oslo, N-0316 Oslo, Norway
[2] Harvard Univ, Cambridge, MA 02138 USA
来源
ACM TRANSACTIONS ON GRAPHICS | 2005年 / 24卷 / 03期
关键词
shortest path; geodesic distance;
D O I
10.1145/1073204.1073228
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
The computation of geodesic paths and distances on triangle meshes is a common operation in many computer graphics applications. We present several practical algorithms for computing such geodesics from a source point to one or all other points efficiently. First, we describe an implementation of the exact "single source, all destination" algorithm presented by Mitchell, Mount, and Papadimitriou (MMP). We show that the algorithm runs much faster in practice than suggested by worst case analysis. Next, we extend the algorithm with a merging operation to obtain computationally efficient and accurate approximations with bounded error. Finally, to compute the shortest path between two given points, we use a lower-bound property of our approximate geodesic algorithm to efficiently prune the frontier of the MMP algorithm, thereby obtaining an exact solution even more quickly.
引用
收藏
页码:553 / 560
页数:8
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