Rendering Realistic Scenes Based on Ray Tracing

被引:0
作者
Rui, He [1 ]
Hua, Qian Wen [2 ]
Yu, Yang Xiao [2 ]
机构
[1] Univ Hong Kong, Hong Kong, Hong Kong, Peoples R China
[2] Yunnan Univ, Kunming, Peoples R China
来源
2014 IEEE WORKSHOP ON ELECTRONICS, COMPUTER AND APPLICATIONS | 2014年
关键词
Ray-tracing; Computer graphics; Global illumination;
D O I
暂无
中图分类号
TP301 [理论、方法];
学科分类号
081202 ;
摘要
Ray tracing is an important theory in the area of computer graphics for producing photo realistic image. This paper implemented a classical ray tracer which is capable to render most geometric elements. This ray will be adopted tracer to render scenes from BART and produced animations respectively. We then designed a new scene on 3ds max 2014 and output its OBJ format, according to which, our ray tracer produced its corresponding animation, further demonstrating its performance in rendering any given scene represented in proper data format. We also produced some cartoon style images by our ray tracer and compared their quality with the first CG made film, toy story, rendered by Pixar's Render-Man. Finally, a path tracing method and photon mapping method into our ray tracer are applied to simulate caustic effects. The comparison and analysis of these two methods are given in the end.
引用
收藏
页码:310 / 313
页数:4
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