Playing Prosocial Video Games Increases Empathy and Decreases Schadenfreude

被引:151
作者
Greitemeyer, Tobias [1 ]
Osswald, Silvia [2 ]
Brauer, Markus [3 ,4 ]
机构
[1] Univ Innsbruck, Dept Psychol, A-6020 Innsbruck, Austria
[2] Univ Munich, Dept Psychol, Munich, Germany
[3] CNRS, F-75700 Paris, France
[4] Univ Clermont Ferrand 2, Lab Psychol Sociale & Cognit, F-63006 Clermont Ferrand, France
关键词
media effects; video games; schadenfreude; empathy; AGGRESSIVE THOUGHTS; VIOLENT MEDIA; BEHAVIOR; LYRICS; DESENSITIZATION; SONGS; ENVY; PLEASURE; EXPOSURE; CHILDREN;
D O I
10.1037/a0020194
中图分类号
B84 [心理学];
学科分类号
04 ; 0402 ;
摘要
Past research provided abundant evidence that exposure to violent video games increases aggressive tendencies and decreases prosocial tendencies. In contrast, research on the effects of exposure to prosocial video games has been relatively sparse. The present research found support for the hypothesis that exposure to prosocial video games is positively related to prosocial affect and negatively related to antisocial affect. More specifically, two studies revealed that playing a prosocial (relative to a neutral) video game increased interpersonal empathy and decreased reported pleasure at another's misfortune (i.e., schadenfreude). These results lend further credence to the predictive validity of the General Learning Model (Buckley & Anderson, 2006) for the effects of media exposure on social tendencies.
引用
收藏
页码:796 / 802
页数:7
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