Exergame technology and interactive interventions for elderly fall prevention: A systematic literature review

被引:113
作者
Choi, Sang D. [1 ]
Guo, Liangjie [2 ,3 ]
Kang, Donghun [4 ]
Xiong, Shuping [2 ]
机构
[1] Univ Wisconsin Whitewater, Dept Occupat & Environm Safety & Hlth, Whitewater, WI USA
[2] Korea Adv Inst Sci & Technol, Dept Ind & Syst Engn, Human Factors & Ergon Lab, Yuseong, South Korea
[3] China Univ Geosci, Dept Safety Engn, Wuhan, Hubei, Peoples R China
[4] Ulsan Natl Inst Sci & Technol, Dept Human & Syst Engn, Ulsan, South Korea
基金
新加坡国家研究基金会;
关键词
Exergame technology; Fall prevention; Ageing; DWELLING OLDER-ADULTS; NINTENDO WII FIT; EXERCISE PROGRAM; IMPROVE BALANCE; VIDEO-GAME; PHYSICAL-THERAPY; POSTURAL BALANCE; MUSCLE STRENGTH; DYNAMIC BALANCE; GAMING SYSTEM;
D O I
10.1016/j.apergo.2016.10.013
中图分类号
T [工业技术];
学科分类号
08 ;
摘要
Training balance and promoting physical activities in the elderly can contribute to fall-prevention. Due to the low adherence of conventional physical therapy, fall interventions through exergame technologies are emerging. The purpose of this review study is to synthesize the available research reported on exergame technology and interactive interventions for fall prevention in the older population. Twenty-five relevant papers retrieved from five major databases were critically reviewed and analyzed. Results showed that the most common exergaming device for fall intervention was Nintendo Wii, followed by Xbox Kinect. Even though the exergame intervention protocols and outcome measures for assessing intervention effectiveness varied, the accumulated evidences revealed that exergame interventions improved physical or cognitive functions in the elderly. However, it remains inconclusive whether or not the exergame-based intervention for the elderly fall prevention is superior to conventional physical therapy and the effect mechanism of the exergaming on elderly's balance ability is still unclear. (C) 2016 Elsevier Ltd. All rights reserved.
引用
收藏
页码:570 / 581
页数:12
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