Augmented reality learning environment to aid engineering students in performing practical laboratory experiments in electronics engineering

被引:13
|
作者
Tuli, Neha [1 ]
Singh, Gurjinder [1 ]
Mantri, Archana [1 ]
Sharma, Shivam [1 ]
机构
[1] Chitkara Univ, Inst Engn & Technol, Rajpura 140401, Punjab, India
关键词
Augmented reality; Engineering education; Electronics engineering; Interactive learning environments; Learning attitude; SYSTEM; SCIENCE; SATISFACTION; MOTIVATION; EDUCATION; TEACHERS; ICT;
D O I
10.1186/s40561-022-00207-9
中图分类号
G40 [教育学];
学科分类号
040101 ; 120403 ;
摘要
In an era where technology is being used more and more in daily life, the potential and effective use of technology is becoming increasingly vital in education. Engineering education necessitates the use of technology to assist students in understanding abstract concepts and principles. Augmented reality (AR) is a technology that can be used to create effective and engaging technology-based solutions and instructional materials. This research aims to develop an augmented reality-based learning experience to teach students about electronics engineering concepts and determine the impact of AR intervention on students' academic achievement levels, learning attitudes toward the subject, and individual attitudes toward AR technology. A quasi-experimental research design was used on 107 first-year engineering students who were grouped into control and experimental groups. The control group consisted of 53 students who learned the fundamentals of electronics using existing techniques, while experimental group consisted of 54 students who learned the same subject using an Augmented Reality-based Lab Manual. The experimental outcomes indicate that the experimental group performed better in the post-test and obtained higher academic scores compared to the control group. In addition, AR intervention has a substantial positive effect on students' learning attitudes. The study also found that students' learning attitudes towards electronics courses and their academic achievement have a significant positive relationship. Additionally, there is a correlation between a student's academic achievement and their attitude toward AR technology. As a result, students who studied using AR technology had a more optimistic perspective about the electronics course and AR technology.
引用
收藏
页数:20
相关论文
共 50 条
  • [41] A mobile augmented reality system to conduct electrical machines laboratory for undergraduate engineering students during the COVID pandemic
    Yih Bing Chu
    Education and Information Technologies, 2022, 27 : 8519 - 8532
  • [42] A mobile augmented reality system to conduct electrical machines laboratory for undergraduate engineering students during the COVID pandemic
    Chu, Yih Bing
    EDUCATION AND INFORMATION TECHNOLOGIES, 2022, 27 (06) : 8519 - 8532
  • [43] Introduction to DC Motors for Engineering Students based on Laboratory Experiments
    Pinto, Vitor H.
    Goncalves, Jose A.
    Costa, Paulo
    2019 6TH INTERNATIONAL CONFERENCE ON CONTROL, DECISION AND INFORMATION TECHNOLOGIES (CODIT 2019), 2019, : 1522 - 1527
  • [44] Enhancing the Learning Success of Engineering Students by Virtual Experiments
    Hoffmann, Max
    Plumanns, Lana
    Lenz, Laura
    Schuster, Katharina
    Meisen, Tobias
    Jeschke, Sabina
    LEARNING AND COLLABORATION TECHNOLOGIES, LCT 2015, 2015, 9192 : 394 - 405
  • [45] Development and Evaluation of an Augmented Reality Learning Tool for Construction Engineering Education
    Luo, Xiaowei
    Cabico, Christine Diane Mojica
    CONSTRUCTION RESEARCH CONGRESS 2018: SUSTAINABLE DESIGN AND CONSTRUCTION AND EDUCATION, 2018, : 149 - 159
  • [46] Improving strategy of self-learning in engineering: laboratories with augmented reality
    Martin-Gutierrez, Jorge
    Guinters, Egils
    Perez-Lopez, David
    WORLD CONFERENCE ON DESIGN, ARTS AND EDUCATION (DAE-2012), 2012, 51 : 832 - 839
  • [47] AUGMENTED REALITY LEARNING. FROM THE PERSPECTIVE OF ENGINEERING INTO THE EDUCATIONAL CONTEXT
    Uluyol, C.
    JOURNAL OF ENVIRONMENTAL PROTECTION AND ECOLOGY, 2014, 15 (3A): : 1461 - 1471
  • [48] Development of a Learning Model of Quadric Surfaces With Augmented Reality and Didactic Engineering
    Carmona-Ramírez L.H.
    Henao-Céspedes V.
    International Journal of Interactive Mobile Technologies, 2021, 15 (22) : 142 - 153
  • [49] Teaching Sustainable Energy and Power Electronics to Engineering Students in a Laboratory Environment Using Industry-Standard Tools
    Ochs, David S.
    Miller, Ruth Douglas
    IEEE TRANSACTIONS ON EDUCATION, 2015, 58 (03) : 173 - 178
  • [50] AREDAPPS: Mobile Augmented Reality Development and Learning Framework Based on Augmented Reality Technology for Engineering Drawing Course
    Ali, Dayana Farzeeha
    Omar, Marlissa
    Sunar, Mohd Shahrizal
    Zaid, Norasykin Mohd
    Ibrahim, Nor Hasniza
    Surif, Johari
    INTELLIGENT TECHNOLOGIES FOR INTERACTIVE ENTERTAINMENT, INTETAIN 2021, 2022, 429 : 322 - 335