Tricubic interpolation of discrete surfaces for binary volumes

被引:14
作者
Kadosh, A
Cohen-Or, D
Yagel, R
机构
[1] Global CommerceZone, IL-91450 Jerusalem, Israel
[2] Tel Aviv Univ, Sch Comp Sci, IL-69978 Tel Aviv, Israel
[3] InSightec, TOR Syst, IL-60376 Or Yehuda, Israel
关键词
volume visualization; volume rendering; ray casting; high order interpolation; distance function;
D O I
10.1109/TVCG.2003.1260750
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Binary-defined 3D objects are common in volume graphics and medical imaging as a result of voxelization algorithms, segmentation methods, and binary operations such as clipping. Traditionally, renderings of binary objects suffer from severe image quality problems, especially when one tries to zoom-in and render the binary data from up close. We present a new rendering technique for discrete binary surfaces. The technique is based on distance-based normal estimation, an accelerated ray casting, and a tricubic interpolator. We demonstrate the quality achieved by our method and report on its interactive rendering speed.
引用
收藏
页码:580 / 586
页数:7
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