The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment

被引:0
作者
Simeone, Adalberto L. [1 ]
Nilsson, Niels Christian [2 ]
Zenner, Andre [3 ]
Speicher, Marco [4 ]
Daiber, Florian [3 ]
机构
[1] Katholieke Univ Leuven, Leuven, Belgium
[2] Aalborg Univ, Copenhagen, Denmark
[3] DFKI, Saarbrucken, Germany
[4] DHfPG, Saarbrucken, Germany
来源
2020 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR 2020) | 2020年
关键词
Human-centered computing; Interaction Paradigms; Virtual Reality; TRAVEL;
D O I
10.1109/VR46266.2020.00082
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Manipulating the appearance of a Virtual Environment to enable natural walking has so far focused on modifications that are intended to be unnoticed by users. In our research, we took a radically different approach by embracing the overt nature of the change. To explore this method, we designed the Space Bender, a natural walking technique for room-scale VR. It builds on the idea of overtly manipulating the Virtual Environment by "bending" the geometry whenever the user comes in proximity of a physical boundary. Our aim was to evaluate the feasibility of this approach in terms of performance and subjective feedback. We compared the Space Bender to two other similarly situated techniques: Stop and Reset and Teleportation, in a task requiring participants to traverse a 100 m path. Results show that the Space Bender was significantly faster than Stop and Reset, and preferred to the Teleportation technique, highlighting the potential of overt manipulation to facilitate natural walking.
引用
收藏
页码:598 / 606
页数:9
相关论文
共 40 条
[1]  
[Anonymous], 2011, P VIRT REAL INT C LA
[2]  
[Anonymous], P 25 INT C ART REAL
[3]  
[Anonymous], 2008, P 20 AUSTRALASIAN C, DOI DOI 10.1145/1517744.1517772
[4]  
[Anonymous], EUROGRAPHICS 2001 SH
[5]  
Azmandian M, 2015, ICAT EGVE, P93, DOI 10.2312/egve.20151315
[6]   MECHANISMS OF INITIAL HEART-RATE RESPONSE TO POSTURAL CHANGE [J].
BORST, C ;
WIELING, W ;
VANBREDERODE, JFM ;
HOND, A ;
DERIJK, LG ;
DUNNING, AJ .
AMERICAN JOURNAL OF PHYSIOLOGY, 1982, 243 (05) :H676-H681
[7]   Travel in immersive virtual environments: An evaluation of viewpoint motion control techniques [J].
Bowman, DA ;
Koller, D ;
Hodges, LF .
IEEE 1997 VIRTUAL REALITY ANNUAL INTERNATIONAL SYMPOSIUM, PROCEEDINGS, 1997, :45-52
[8]   Point & Teleport Locomotion Technique for Virtual Reality [J].
Bozgeyikli, Evren ;
Raij, Andrew ;
Katkoori, Srinivas ;
Dubey, Rajiv .
CHI PLAY 2016: PROCEEDINGS OF THE 2016 ANNUAL SYMPOSIUM ON COMPUTER-HUMAN INTERACTION IN PLAY, 2016, :205-216
[9]  
Bruder G., 2009, Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments, P145
[10]   Locomotion mode affects the updating of objects encountered during travel: The contribution of vestibular and proprioceptive inputs to path integration [J].
Chance, SS ;
Gaunet, F ;
Beall, AC ;
Loomis, JM .
PRESENCE-TELEOPERATORS AND VIRTUAL ENVIRONMENTS, 1998, 7 (02) :168-178