Visuomotor adaptation to virtual hand position in interactive virtual environments

被引:31
|
作者
Groen, J [1 ]
Werkhoven, PJ [1 ]
机构
[1] TNO, Human Factors Res Inst, NL-3769 ZG Soesterberg, Netherlands
关键词
D O I
10.1162/105474698565839
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In virtual environments the virtual hand may not always be exactly aligned with the real hand. Such misalignment may cause an adaptation of the users' eye-hand coordination. Further, misalignment may cause a decrease in manipulation performance compared to aligned conditions. This experimental study uses a prism-adaptation paradigm to explore visuomotor adaptation to misaligned virtual hand position. Participants were immersed in an interactive virtual environment with a deliberately misaligned virtual hand position (a lateral shift of 10 cm). We carried out pointing tests with a nonvisible hand in the real world before (pretest) and after (posttest) immersion in the virtual world. A comparison of pre- and post-tests revealed aftereffects of the adaptation of eye-hand coordination in the opposite direction of the lateral shift (negative aftereffects). The magnitude of the aftereffect was 20% under stereoscopic viewing conditions. However, decreased manipulation performance in VE (speed/accuracy) during the immersion with misaligned hand conditions was not found.
引用
收藏
页码:429 / 446
页数:18
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