A novel AR application for in-vehicle entertainment and education

被引:1
|
作者
Karanastasis, Efstathios [1 ]
Chondrogiannis, Efthymios [1 ]
Papasotiriou, Sotiris [2 ]
机构
[1] Natl Tech Univ Athens, Athens, Greece
[2] Stanford Univ, Stanford, CA 94305 USA
来源
2019 11TH INTERNATIONAL CONFERENCE ON VIRTUAL WORLDS AND GAMES FOR SERIOUS APPLICATIONS (VS-GAMES) | 2019年
关键词
application; augmented reality; vehicle; passengers; travelling; entertainment; education;
D O I
10.1109/vs-games.2019.8864529
中图分类号
TP39 [计算机的应用];
学科分类号
081203 ; 0835 ;
摘要
Passengers of different transportation means, used for private (travel, commute) or revenue-generating (tours, sightseeing) purposes, usually have restricted view of the outside environment, limited by the vehicle's walls, roof and seats. Even short journeys are boring and tiring while sights cannot be experienced properly. Currently there are no proper ways of overcoming this problem, but merely escaping it, which are not particularly constructive and isolate from co-passengers. In this paper, a novel integrated augmented reality solution is proposed, which can be installed in vehicles of different types and simultaneously used by multiple co-passengers. Using current vehicle location, a live surroundings video, captured by a 360-degree camera, can be overlaid in real time with co-passengers video, on-spot information of touristic value, Points of Interest, tailored advertisements and other messages. Remote, cloud-based technologies can be utilised, which exploit available data sources of different types and sources, in order to offer intelligent added value services. End users can experience an improved reality world by wearing a VR headset and moving their head around. Journeys can become more interesting, educative and entertaining.
引用
收藏
页码:154 / 157
页数:4
相关论文
共 50 条
  • [21] Neural-Network Based In-Vehicle Localization Passengers
    Kotol, Martin
    Raida, Zbynek
    Lacik, Jaroslav
    PROCEEDINGS OF THE 26TH INTERNATIONAL CONFERENCE RADIOELEKTRONIKA (RADIOELEKTRONIKA 2016), 2016, : 100 - 104
  • [22] Learning from commercial entertainment producers in order to create entertainment sex education
    McKee, Alan
    SEX EDUCATION-SEXUALITY SOCIETY AND LEARNING, 2017, 17 (01): : 26 - 40
  • [23] A collaborative AR application for education: from architecture design to user evaluation
    Masneri, Stefano
    Dominguez, Ana
    Pacho, Guillermo
    Zorrilla, Mikel
    Larranaga, Mikel
    Arruarte, Ana
    VIRTUAL REALITY, 2024, 28 (01)
  • [24] A collaborative AR application for education: from architecture design to user evaluation
    Stefano Masneri
    Ana Domínguez
    Guillermo Pacho
    Mikel Zorrilla
    Mikel Larrañaga
    Ana Arruarte
    Virtual Reality, 2024, 28
  • [25] The application of novel techniques in ophthalmology education
    Jiang, Yang
    Jiang, Hanyu
    Yang, Zhikun
    Li, Ying
    Chen, Youxin
    FRONTIERS IN MEDICINE, 2024, 11
  • [26] Implementation of an English Word Learning AR Application for Infant English Education
    Hagihara, Momoka
    Ishida, Tomoyuki
    ADVANCES IN NETWORK-BASED INFORMATION SYSTEMS, NBIS-2022, 2022, 526 : 328 - 334
  • [27] Design Methods for Augmented Reality In-Vehicle Infotainment Systems
    Rao, Qing
    Gruenler, Christian
    Hammori, Markus
    Chakraborty, Samarjit
    2014 51ST ACM/EDAC/IEEE DESIGN AUTOMATION CONFERENCE (DAC), 2014,
  • [28] Emergent Individual Factors for AR Education and Training
    Kelley, Brendan
    Batmaz, Anil Ufuk
    Humphrey, Michael
    Tornatzky, Cyane
    Martey, Rosa
    Ortega, Francisco
    ADVANCES IN VISUAL COMPUTING, ISVC 2023, PT II, 2023, 14362 : 27 - 38
  • [29] Understanding urban rail in-vehicle activities: An activity theory approach
    Camacho, Tiago
    Foth, Marcus
    Rakotonirainy, Andry
    Rittenbruch, Markus
    TRANSPORTATION RESEARCH PART F-TRAFFIC PSYCHOLOGY AND BEHAVIOUR, 2017, 46 : 70 - 86
  • [30] Education Is Entertainment? Zoo Science Communication on YouTube
    Llewellyn, Thomas
    Rose, Paul E.
    JOURNAL OF ZOOLOGICAL AND BOTANICAL GARDENS, 2021, 2 (02): : 250 - 264