Issues in fast 3D reconstruction from video sequences

被引:0
作者
Rodrigues, Marcos A. [1 ]
Robinson, Alan [1 ]
Brink, Willie [1 ]
机构
[1] Sheffield Hallam Univ, Geometr Modelling & Pattern Recognit Grp, Sheffield S1 1WB, S Yorkshire, England
来源
PROCEEDINGS OF THE 9TH WSEAS INTERNATIONAL CONFERENCE ON MATHEMATICAL AND COMPUTATIONAL METHODS IN SCIENCE AND ENGINEERING (MACMESE '07)/ DNCOCO '07 | 2007年
关键词
3D reconstruction; 3D modelling; 3D measurement; 3D face recognition; 3D animation;
D O I
暂无
中图分类号
TP3 [计算技术、计算机技术];
学科分类号
0812 ;
摘要
In this paper, we discuss methods for incorporating data acquired as 3D surface scans of human faces into applications such as 3D animation and biometric 3D facial recognition. In both applications the challenge is to accurately and consistently find predefined features such as the corners of the eyes and the tip of the nose. In the field of biometry, if 3D face recognition is to compete with 2D methods, these features must be found to an accuracy greater than 1: 1000. In multimedia, the greatest problem occurs with animated 3D faces, where very small inaccuracies are clearly seen in moving faces. Therefore any inconsistencies must be found and rectified. Our work starts by providing a high-speed, accurate 3D model, and then developing methods to recognise the required features.
引用
收藏
页码:311 / 316
页数:6
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