Learning to kick the ball using back to reality

被引:0
作者
Zagal, JC [1 ]
Ruiz-Del-Solar, J [1 ]
机构
[1] Univ Chile, Dept Elect Engn, Santiago, Chile
来源
ROBOCUP 2004: ROBOT SOCCER WORLD CUP VIII | 2005年 / 3276卷
关键词
D O I
暂无
中图分类号
TP18 [人工智能理论];
学科分类号
081104 ; 0812 ; 0835 ; 1405 ;
摘要
Kicking the ball with high power, short reaction time and accuracy are fundamental requirements for any soccer player. Human players acquire these fine low-level sensory motor coordination abilities trough extended training periods that might last for years. In RoboCup the problem has been addressed by engineering design and acceptable, probably sub-optimal, solutions have been found. To our knowledge the automatic development of these abilities has not been yet employed. Certainly no one is willing to damage a robot during an extended, and probably violent, evolutionary learning process in a real environment. In this work we present an approach for the automatic generation (from scratch) of ball-kick behaviors for legged robots. The approach relies on the use of UCHILSIM, a dynamically accurate simulator, and the Back to Reality paradigm to evolutionary robotics, a recently proposed method for narrowing the difference between simulation and reality during robot behavior execution. After eight hours of simulations successful ball-kick behaviors emerged, being directly transferable to the real robot.
引用
收藏
页码:335 / 346
页数:12
相关论文
共 8 条
  • [1] [Anonymous], INTEGRATING PERCEPTI
  • [2] ENDO K, 2002, LNAI P ROBOCUP 2002, V6, P327
  • [3] GOLUBOVIC D, 2002, LNAI P ROBOCUP 2002, V6, P279
  • [4] HARDT M, 2002, LNAI P ROBOCUP 2002, V6, P206
  • [5] Hornby GS, 1999, GECCO-99: PROCEEDINGS OF THE GENETIC AND EVOLUTIONARY COMPUTATION CONFERENCE, P1297
  • [6] NOLFI S, 2000, INTELLIGENT ROBOTICS
  • [7] ZAGAL JC, 2004, IN PRESS P IAV 2004
  • [8] ZAGAL JC, 2004, P ROBOCUP 2004 ROBOT, V8