共 50 条
[41]
Game-based learning using MANETs
[J].
PROCEEDINGS OF THE 4TH IASME/WSEAS INTERNATIONAL CONFERENCE ON ENGINEERING EDUCATION,
2007,
:154-+
[42]
Developing Reading Skills in EFL Through Adaptive Game-based Learning
[J].
PROCEEDINGS OF THE 15TH EUROPEAN CONFERENCE ON GAME BASED LEARNING (ECGBL 2021),
2021,
:268-276
[43]
An Escape Room Game for Learning Digital Electronics in Vocational Education and Training (VET)
[J].
INTERNET OF THINGS, INFRASTRUCTURES AND MOBILE APPLICATIONS,
2021, 1192
:664-674
[44]
Developing a Game-Based Learning for Branch and Bound Algorithm
[J].
2019 11TH INTERNATIONAL CONFERENCE ON ADVANCED COMPUTER SCIENCE AND INFORMATION SYSTEMS (ICACSIS 2019),
2019,
:471-476
[46]
Effects of Using Avatars in a Game-Based Learning Environment
[J].
PROCEEDINGS OF THE 13TH INTERNATIONAL CONFERENCE ON GAME BASED LEARNING (ECGBL 2019),
2019,
:441-449
[48]
Game-based Learning for Engineering Education: Supplementing Basic Electronics Instruction with Educational Games
[J].
2022 10TH INTERNATIONAL CONFERENCE ON INFORMATION AND EDUCATION TECHNOLOGY (ICIET 2022),
2022,
:140-144
[50]
The effect of game-based learning on the development of entrepreneurial competence among higher education students
[J].
EDUCATION AND TRAINING,
2024, 66 (08)
:1117-1134