Advanced Volume Illumination with Unconstrained Light Source Positioning

被引:7
作者
Ropinski, Timo [1 ]
Doering, Christian
Rezk-Salama, Christof [2 ]
机构
[1] Univ Munster, Inst Comp Sci, D-4400 Munster, Germany
[2] Univ Siegen, D-57068 Siegen, Germany
关键词
AMBIENT OCCLUSION; MODEL;
D O I
10.1109/MCG.2010.98
中图分类号
TP31 [计算机软件];
学科分类号
081202 ; 0835 ;
摘要
Advanced illumination models can support depth perception. However, for volume rendering, gradient-based shading models are still the standard. This is because the computation of more advanced lighting effects is expensive and thus strongly affects rendering performance. Nevertheless, interactive frame rates are important for both the interactive design of visual representations and the exploration process. An interactive volumetric lighting model simulates scattering and shadowing to generate high-quality images. Compared to gradient-based shading, this model achieves superior image quality and higher frame rates. To evaluate this model, a user study had participants perform depth perception tasks. The study's results indicate that this model can significantly improve depth perception, compared to conventional gradient-based volume shading. Additionally, because this model isn't based on a gradient computation, it's less sensitive to noise and therefore applicable to imaging modalities suffering from a low signal-to-noise ratio, such as magnetic resonance imaging or 3D ultrasound. © 2006 IEEE.
引用
收藏
页码:29 / 41
页数:13
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